Ron Burke
Ron Burke is the Editor in Chief for Gaming Trend. Loves RPGs, action/adventure, and VR, but also dabbles in 3D printing, martial arts, and flight!
Netflix has brought one of my most beloved childhood memories back to life in The Dark Crystal: Age of Resistance. Now publisher En Masse Entertainment and developer BonusXP (of the Stranger Things series and several F2P mobile games fame) have teamed up to let us experience the world of Thra
by Ron Burke
I recently got to sit down with Massive Entertainment’s World Content Manager Cloe’ Hammoud to talk about their upcoming expansion for The Division 2. This latest content push features a familiar face — Aaron Keener, one of the First Wave Division Agents turned rogue. He has amassed other disaffected souls
by Ron Burke
Ground zero. When the Smallpox Variola Chimera virus, better known as the Green Poison, hit the United States, New York City was where it all began. Ubisoft and Massive have decided to take us back to ground zero in their newest expansion, entitled Warlords of New York, but the location
by Ron Burke
With The Witcher III: Wild Hunt Complete Edition (our review), Thronebreaker: The Witcher Tales freshly released on Nintendo Switch, and the amazing reception and renewal of The Witcher show on Netflix, it has never been a better time to be a Witcher fan. When Thronebreaker: The Witcher Tales came out
by Ron Burke
There are a few games that define an entire genre, and Commandos: Behind Enemy Lines is among them. Sure, there had been isometric tactical titles before this game from Pyre Studios. Focusing on World War II, the game featured an intrepid team of British Commandos bent on taking the fight
by Ron Burke
GT: So now that you’ve completed the three expansion packs to BATTLETECH what are the big lessons you took away from the IP? What was the most difficult, and what was the most rewarding? MG: I started with BattleTech consulting with Jordan on the BATTLETECH CENTER pods and producing/
by Ron Burke
With the launch of MechWarrior 5: Mercenaries (you can read our review here), we sat down with Russ Bullock, President and Executive Producer of Piranha Games to talk about the run up to the launch, the process of bringing it to life, and what we can expect post-launch. Big thanks
by Ron Burke
“Reactor Online, Sensors Online, Weapons Online, All systems nominal”. It was 1995 with the release of MechWarrior 2 when we first got to hear this iconic phrase, and it has kicked off some of the best power fantasy games ever made. MechWarrior 2: Mercenaries came out the next year and
by Ron Burke