Ron Burke
Ron Burke is the Editor in Chief for Gaming Trend. Loves RPGs, action/adventure, and VR, but also dabbles in 3D printing, martial arts, and flight!



It’s hard to describe what it’s like to experience Virtual Reality to someone who has never put on a headset. There is a sense of scale and interaction that simply doesn’t translate to typical gaming experience. Even the most basic of VR titles have a freedom of
by Ron Burke
There is nothing more synonymous with America than the cowboy. The cowboy was the foundation of our country, living hard and dirty off the land. The iconic rough rider, astride his trusty paint, helped build the first towns, and panned for gold, all with a six shooter on his hip.
by Ron Burke
Virtual reality is tailor made for horror games, but all too often they rely on creepy things and cheap jump scares to achieve their heart-thumping results. What they lack, however, is tension, and Transference has it in spades. Transference is the collaboration between Ubisoft Montreal and SpectreVision, a film production
by Ron Burke
I review several hundred games a year, most of them about shooting people in the face, stabbing them with spears, or otherwise violently putting pointy things into their softer parts. It’s because of this that I need titles like Megaquarium in my life. It’s a quiet little simulation
by Ron Burke
Razer made the 120hz gaming phone a reality with their previous outing, with the only real hole in its game being a somewhat weak camera. They listened to their customers, however, and now they’ve announced a fresh take on their flagship mobile gaming phone — behold the Razer Phone 2.
by Ron Burke
The team at Crystal Dynamics and Nixxes created something pretty special with Rise of the Tomb Raider. The game looked gorgeous, utilized a ton of amazing technology (Hardware tessellation, HBAO+, etc. — you can read my writeup on Rise here) to bring it to life, and was generally my go-to game
by Ron Burke
Clad in hammered bronze armor and braced for the incoming attack, I waited until the last moment — I’d have just one chance. As the strike descended, I crossed my spear and khopesh sword, rebuffing the attack in an explosive whirlwind of sudden motion. Pressing my foe backwards to the
by Ron Burke
I’ve tackled the issue of storage space on the Xbox One a few times, and during that time I’ve seen more than one approach to solving it, as from external plug-in drives, to more form-fitting systems like the Fantom sidecar I reviewed earlier this year. If there’s
by Ron Burke