Ron Burke
Ron Burke is the Editor in Chief for Gaming Trend. Loves RPGs, action/adventure, and VR, but also dabbles in 3D printing, martial arts, and flight!



If you’ve been playing BattleTech as long as I have then you probably remember the grainy but amazing intro videos for the MechWarrior and MechCommander series. Several of those videos featured mechs in combat in wide open spaces, but it’s the tight corridors of the city landscape that
by Ron Burke
We’ll be handing out the codes on Friday to eight lucky readers to kick off their weekend. Jump in and join the fun!Are you a fan of giant mech-on-mech action? You know we are! This week we are giving away eight North American codes for Project Nimbus: Complete
by Ron Burke
I have a love/hate relationship with my Google devices. On one hand, they get updates immediately, which means I’m not stuck behind a provider’s willingness to continue supporting a platform. On the other hand, Google’s willingness to support their own devices is spotty at best. Problems
by Ron Burke
I’ve tried playing golf for real a few times in my life. I can see the appeal of the warm sun and the challenge of the beautiful carefully-sculpted courses stretching out before you. As a massive storm beats down over my house in Texas, I’m reminded that not
by Ron Burke
There is a war of escalation in video games. Every year we see more new games on the market, and each one is vying for our attention with a new twist in store for players. When I went to E3 last year I scheduled a back-to-back appointment set with Focus
by Ron Burke
The Final Fantasy series has always been both self-referential and filled to the gills with pop culture references. As I played my copies of Final Fantasy X and X-2 Remastered on my Nintendo Switch, I got to re-experience them. For those who might have missed them, here’s a few
by Ron Burke
It’d be very easy to dismiss Fell Seal: Arbiter’s Mark as a derivative work of games like Final Fantasy Tactics, Tactics Ogre, or the more recent Banner Saga trilogy. That’d be a mistake. While it’s obvious that developer 6 Eyes Studios was heavily inspired by the
by Ron Burke
You might recall that we had lots of fun [JOBBING] in the Job Simulator game from Owlchemy lab back in 2017. The game was set up as a series of simulation sandboxes that gave you the chance to make copies, answer phones, and other cubicle fun, then flip some burgers,
by Ron Burke