Ron Burke
Ron Burke is the Editor in Chief for Gaming Trend. Loves RPGs, action/adventure, and VR, but also dabbles in 3D printing, martial arts, and flight!



There’s a reason we keep going to watch Tom Cruise pretend to be a superspy in the Mission Impossible flicks. Sure, there’s plenty of action, but it’s the gadgets, the intrigue, the hand-to-hand combat, and the storyline twists that draw you in. Defector from Twisted Pixel and
by Ron Burke
There are a lot of power fantasy, giant mech, shooting up the bad guys sort of VR titles on the market, but every once in a while you want to flip burgers and serve up a bag of greasy fries. Let’s hop into what has to be the most
by Ron Burke
I missed the boat on the TurboGrafx-16 when it was released on August 29, 1989 (It had released as the PC Engine in Japan earlier in Japan on October 30th, 1987), but I can tell you one thing for sure, it had the absolutely best version of Splatterhouse. The six
by Ron Burke
You probably know Fiverr as the place you go to pick up a quick hand for WordPress installs, Twitch panels, help with your eBay store, and logo designs (as well as a myriad of other online services). Today, they are taking on a new adventure with a store focused entirely
by Ron Burke
There are certain people in the industry that have created entire genres. Koji Igarashi (more often known simply as “Iga”) is the man responsible for bringing us the incredible classic vampire slaying platformer Castlevania: Symphony of the Night. Following Symphony, Igarashi worked on a number of Castlevania titles including Circle
by Ron Burke
When games are ported to PC from console instead of the other way around, we like to put it in the Gaming Trend pressure cooker to see what is different about the port, how it performs, and what fans can expect should they take the leap. This time we take
by Ron Burke
There’s no doubt that I love the goodies Toast makes. I reviewed the cool leather cuffs for my pilsner glasses and picked up an entire set of them — they are perfect for game nights. Bryan wrapped his PS4 in a nice soft grain wood tone, as you can see
by Ron Burke
The evolution of storage in personal computers has been a slow march. Over the last two decades we’ve seen capacities grow from 8mb to a recently-revealed 16TB mechanical drive, but the SATA III interface still holds it back in terms of speed. The industry turned to SSDs and Hybrid
by Ron Burke