Olivia Davies
Olivia a Welsh girlie who is a fanatic about the indie game industry. She's always pushing herself to try whatever pops up on her radar. From heartfelt narratives, to addicting and fresh gameplay.
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Diggers, Dinos, and Dry -- say goodbye to my social life.
by Olivia Davies
Hello Kitty Island Adventure has to unironically be one of the most anticipated releases in the cozy community ever since it started making waves on Apple Arcade. From its status as a meme from South Park and being trapped behind a mobile gaming wall, it was hard to believe it
by Olivia Davies
MySims is a strange game. It’s a more “kid friendly” version of The Sims, but with a huge focus on building houses and furniture. The player is someone with the power to build, apparently uncommon in the world, and they move to a town in hard times thanks to
by Olivia Davies
Mixing and matching genres in video games is always an exciting notion, often creating innovative experiences that stand out amongst their competitors. You have the likes of Portal that mixes FPS-type gameplay with puzzles and platforming, and most famously, Nier Automata, which combines hack and slash and shoot-em-up play styles.
by Olivia Davies
After this year’s Game Awards, it’s hard not to get swept up in celebrating the juggernauts of the industry, who showcase the technological capability of video games. Notable is the immense value placed on hyper-realistic graphics and vast open worlds, but when a little goober called Astro Bot
by Olivia Davies
I want to state this right now: I had no idea what I was getting myself into when I chose to review this game. My impulsive tendency to just look at an indie game, think it looks wacky, and immediately want to play it allows me to stray out of
by Olivia Davies
As soon as you enter the world of Rue Valley, the clock starts ticking, and every decision you make alters (if sometimes only slightly) the outcome of a scenario. Obviously, this is a preview, so how these small choices affect a grander narrative is unseen yet, but from what I’
by Olivia Davies