Nick Dubs
Nick plays and reviews board games to kill time while it cultivates the requisite mystique to become a cryptid that warns small towns of impending doom.





When Arrakis was first announced a few months ago as a reskin/redesign of an ’80s area control game named Borderlands, I was pretty optimistic. Say what you will (and I have) about Gale Force Nine’s track record with their original designs, their success renovating the antique Dune speaks
by Nick Dubs
As a kid, I cut my board gaming teeth on American designs like Axis & Allies and various roll and moves, games that revel in their luck factors and random chance. As I tend more towards diceless euros nowadays, I can still appreciate the role that chance can play in
by Nick Dubs
At first look, Wormholes appears unassuming, but its svelte box comes jam-packed with my favorite pickup and deliver game on the market. In my experience, the genre trends towards a rote loop of point A to point B movement that overstays its welcome. Wormholes avoids this by tossing a delicious
by Nick Dubs
Dead Alive’s Bernie Lin initially pitched Omicron Protocol to me as the perfect introduction to the minis wargaming hobby, and boy was he right. Through a combination of inspired design and sheer generosity of content, Dead Alive put out a complete and near perfect beginner minis game in a
by Nick Dubs
Seems like everyone’s publishing traditional card games with modern game design additions nowadays, and SCOUT is Oink! throwing its hat in the ring, this time riffing off the rummy variant known in America as Thirteen. The two big twists are simple enough; Every card has a separate top and
by Nick Dubs
I’ve spent the better part of my free time time this past week or two in a cycle of rewriting and completely scrapping this review, as I would finally land on an approach and look back at my work to absolutely hate it, like if Sisyphus were actively punting
by Nick Dubs
When Bernie of Dead Alive first pitched Omicron Protocol to me, it was as an entry point for the minis hobby, complete with design choices and innovations to make it more welcoming. Hex maps simplify movement, range, and line of sight, saving newcomers from having to buy tape measures or
by Nick Dubs
Terra Mystica is inarguably a monolith of a board game. Personally, it was the first heavyweight euro I encountered without the same appeal as an agricultural history textbook. However, it’s also inarguable that game design has progressed by leaps and bounds since its debut a decade ago. Developers have
by Nick Dubs