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Nick Dubs

Nick plays and reviews board games to kill time while it cultivates the requisite mystique to become a cryptid that warns small towns of impending doom.

Number of Articles 114
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Nick Dubs's Work 114 Articles
Reviews   -   May 26, 2023 Marvel: Damage Control review — Decks are dead, long live piles
Marvel: Damage Control review —  Decks are dead, long live piles

I’m pretty over pure deck builders. I’ve been playing them since the OGs Dominion, Ascension, and Thunderstone came out in the late 2000’s, and as a result, I’ve developed an instinct for how to play them optimally. With the majority of deck building innovation integrating it

by Nick Dubs
Reviews   -   May 26, 2023 Iki review — Get in loser, we’re going shopping
Iki review — Get in loser, we’re going shopping

Recently, I started watching The Wire for the first time. I know, I should have watched it forever ago, but it was just one of those things that everyone kept telling me was great but I never got around to. Honestly, I think that because it’s more about the

by Nick Dubs
Reviews   -   May 01, 2023 We’re Doomed! review— Exactly what it says on the tin
We’re Doomed! review— Exactly what it says on the tin

I’m really not a fan of co-op games. There are a couple exceptions, like Gloomhaven and The Crew, but they are few and far between. Being forced to work together to solve a game always feels artificial and boring to me, and they trend towards either being easily solved

by Nick Dubs
Reviews   -   Apr 01, 2023 Cape May review— Not just a cape, but a cane and hat as well
Cape May review— Not just a cape, but a cane and hat as well

As the market for gateway games becomes increasingly flooded, publishers have to find a way to make their titles stand out from the crowd. For Cape May, Thunderworks attempted the flagship economic gateway title, an intersection of gaming categories that’s already rather rare. Every part of the design and

by Nick Dubs
Reviews   -   Mar 30, 2023 Crusaders: Divine Influence review— crusading under the influence
Crusaders: Divine Influence review— crusading under the influence

I walked away from my base game Crusaders review feeling there was a good game in there somewhere, but there were too many pain points for me to like it. Now that I’m reviewing the expansion, the question is: does it transform the ugly duckling into a swan? Well,

by Nick Dubs
Reviews   -   Mar 21, 2023 That Time You Killed Me review— time is three 4×4 grids
That Time You Killed Me review— time is three 4×4 grids

The moment I opened That Time You Killed Me, I had a bone to pick with it. Like most board gamers, I have a ritual around my new games. I had moved my office table and opened my drawer of baggies, ready to punch some cardboard and organize the bits

by Nick Dubs
Reviews   -   Mar 16, 2023 Crusaders: Thy Will Be Done review— whose will is it anyway?
Crusaders: Thy Will Be Done review— whose will is it anyway?

Crusaders wears its inspiration on its sleeve. In the rule book, Seth Jaffee stops just short of naming Feld’s legendary Trajan and its core rondel mancala hybrid mechanic. Trajan is the heaviest of heavy euros, with its six separate subgames and multi-colored mancala tokens that activate bonuses if they

by Nick Dubs
Reviews   -   Mar 10, 2023 Heat: Pedal to the Metal review— formula fun
Heat: Pedal to the Metal review— formula fun

Racing is a weird genre in board games. It feels as if one day in the last decade all the big names got on a conference call and agreed that racing is for filthy casuals, because, with a few noticeable exceptions, racing games have been the hobby’s red-headed stepchild.

by Nick Dubs
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