Nick Dubs
Nick plays and reviews board games to kill time while it cultivates the requisite mystique to become a cryptid that warns small towns of impending doom.





I love games with a good arc, so a well-done engine builder that takes you from barely having enough to do anything in the beginning to swimming in a bounty of resources by the end is going to usually be up my alley. Add in quality production and interesting tactical
by Nick Dubs
Heading into PAXU, An Age Contrived was on my short list of upcoming titles to check out, based almost entirely upon its innovative conveyor belt styled action programming mechanic. Our overview with Chris Matthews of Bellows Intent was more along the lines of big-picture game feel than the nuts and
by Nick Dubs
Every now and then, a game comes around that is so mechanically unique and interesting that I have to make room for it in my collection regardless of how good it actually winds up, if only to just show it off to other hobbyists. SPECTRE is such a game, with
by Nick Dubs
In my continuing quest to collect games that work with both my non-gaming family and my gaming friends, finding Catherine was a resounding success. Most of these games work by laser-focusing on one mechanic and doing it well, and Catherine’s is hand management. The rules are rather straightforward: each
by Nick Dubs
There is a well-known subset of TTRPG players who are primarily interested in combat and acquiring loot colloquially known as murder hobos. Next year, Dungeons & Dragons: Onslaught will hit shelves, and it’ll be time for you and a friend to get ready to do some delving. Onslaught has
by Nick Dubs
I had been faced with a dilemma when writing previous Unmatched reviews. Since each set is essentially a standalone expansion, should I approach it primarily as an introduction to the system and potentially some players’ sole exposure, or as another iteration for people already familiar with Unmatched? Previously, the sets
by Nick Dubs
I’m a self-described Knizia fanboy, so I was extremely excited when I saw we had received his newest design for review. As such, it gives me no joy to tell you that San Francisco is undoubtedly one of his weaker endeavors. It all starts out promising enough with Knizia’
by Nick Dubs
When this game first debuted a few years ago, I dismissed it out of hand. I was fatigued on the IP, and while Eric Lang certainly had the board game design pedigree, that didn’t necessarily translate to wargaming, so I cynically took it as CMON slapping their biggest design
by Nick Dubs