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Nick Dubs

Nick plays and reviews board games to kill time while it cultivates the requisite mystique to become a cryptid that warns small towns of impending doom.

Number of Articles 103
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A Kay Purcell
A Kay Purcell 317 Articles
Abdul Saad
Abdul Saad 55 Articles
Nick Dubs's Work 103 Articles
Reviews   -   Apr 01, 2023 Cape May review— Not just a cape, but a cane and hat as well
Cape May review— Not just a cape, but a cane and hat as well

As the market for gateway games becomes increasingly flooded, publishers have to find a way to make their titles stand out from the crowd. For Cape May, Thunderworks attempted the flagship economic gateway title, an intersection of gaming categories that’s already rather rare. Every part of the design and

by Nick Dubs
Reviews   -   Mar 30, 2023 Crusaders: Divine Influence review— crusading under the influence
Crusaders: Divine Influence review— crusading under the influence

I walked away from my base game Crusaders review feeling there was a good game in there somewhere, but there were too many pain points for me to like it. Now that I’m reviewing the expansion, the question is: does it transform the ugly duckling into a swan? Well,

by Nick Dubs
Reviews   -   Mar 21, 2023 That Time You Killed Me review— time is three 4×4 grids
That Time You Killed Me review— time is three 4×4 grids

The moment I opened That Time You Killed Me, I had a bone to pick with it. Like most board gamers, I have a ritual around my new games. I had moved my office table and opened my drawer of baggies, ready to punch some cardboard and organize the bits

by Nick Dubs
Reviews   -   Mar 16, 2023 Crusaders: Thy Will Be Done review— whose will is it anyway?
Crusaders: Thy Will Be Done review— whose will is it anyway?

Crusaders wears its inspiration on its sleeve. In the rule book, Seth Jaffee stops just short of naming Feld’s legendary Trajan and its core rondel mancala hybrid mechanic. Trajan is the heaviest of heavy euros, with its six separate subgames and multi-colored mancala tokens that activate bonuses if they

by Nick Dubs
Reviews   -   Mar 10, 2023 Heat: Pedal to the Metal review— formula fun
Heat: Pedal to the Metal review— formula fun

Racing is a weird genre in board games. It feels as if one day in the last decade all the big names got on a conference call and agreed that racing is for filthy casuals, because, with a few noticeable exceptions, racing games have been the hobby’s red-headed stepchild.

by Nick Dubs
Reviews   -   Mar 03, 2023 Orichalcum review—you’ve got to spend boys to make boys
Orichalcum review—you’ve got to spend boys to make boys

Orichalcum is a game having an identity crisis. Its production, from artwork to components, suggests that it’s a family weight game. But then you play it and see the opportunity for players who grasp the mechanics to totally embarrass those that don’t, so maybe it’s a lightweight

by Nick Dubs
Reviews   -   Feb 28, 2023 Rebuilding Seattle review—use lakes to decrease population
Rebuilding Seattle review—use lakes to decrease population

What makes a board game great? You’d think that as a game reviewer, I’d have a clever, and concise answer to that question. The truth is however, that answer changes from person to person. For people whose collections span multiple sets of shelves, Brass is an excellent game.

by Nick Dubs
Reviews   -   Feb 08, 2023 Caesar!: Seize Rome in 20 Minutes! review—abstracted areas
Caesar!: Seize Rome in 20 Minutes! review—abstracted areas

Caesar places its two players in the sandals of Caesar and Pompey, vying for influence in the final days of the Roman republic before the transition to empire. It isn’t particularly innovative, nor will it blow anyone’s mind. What it is is area control honed down to its

by Nick Dubs
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