Nick plays and reviews board games to kill time while it cultivates the requisite mystique to become a cryptid that warns small towns of impending doom.
In many ways, Terra Mystica is the quintessence of a middle-heavyweight eurogame from back when they were becoming more mainstream in the hobby. It’s got a lot going for
I’m pretty over pure deck builders. I’ve been playing them since the OGs Dominion, Ascension, and Thunderstone came out in the late 2000’s, and as a result,
Recently, I started watching The Wire for the first time. I know, I should have watched it forever ago, but it was just one of those things that everyone kept
I’m really not a fan of co-op games. There are a couple exceptions, like Gloomhaven and The Crew, but they are few and far between. Being forced to work
As the market for gateway games becomes increasingly flooded, publishers have to find a way to make their titles stand out from the crowd. For Cape May, Thunderworks attempted the
I walked away from my base game Crusaders review feeling there was a good game in there somewhere, but there were too many pain points for me to like it.
Crusaders wears its inspiration on its sleeve. In the rule book, Seth Jaffee stops just short of naming Feld’s legendary Trajan and its core rondel mancala hybrid mechanic. Trajan
Orichalcum is a game having an identity crisis. Its production, from artwork to components, suggests that it’s a family weight game. But then you play it and see the
Caesar places its two players in the sandals of Caesar and Pompey, vying for influence in the final days of the Roman republic before the transition to empire. It isn’