Nick Dubs
Nick plays and reviews board games to kill time while it cultivates the requisite mystique to become a cryptid that warns small towns of impending doom.





To be perfectly honest, I don’t know how best to classify Molly House, Wherlegig’s latest cardboard masterpiece. I feel like I’m describing the subgenre of my favorite drummer’s metal side project; it’s an interactive queer history exhibit/ artwork crossed with a snappy semi cooperative board
by Nick Dubs
Playing Big Boss for review has been the board game version of going to colonial Williamsburg or any other historical reenactment. I’ve been helping Mike get plays of the Renegade reprint of its ancestor Acquire in for review, so I’ve gotten to really play around with early economic
by Nick Dubs
Say what you will about crowdfunding, it has really helped drag board game production out of the stone age of beige spreadsheets into something that looks professional and doesn’t immediately turn off all but the most German passerby. Nowadays, games typically aim for an impeccable presentation in order to
by Nick Dubs
On paper, La Famiglia has all the makings for a home run. Just looking at the companies involved, it’s another Feuerland/ Capstone import, the combo that brought us the obscenely good Ark Nova. Mechanics wise, it’s an asymmetric team-based worker placement and area control hybrid, with hidden order
by Nick Dubs
In many ways, Terra Mystica is the quintessence of a middle-heavyweight eurogame from back when they were becoming more mainstream in the hobby. It’s got a lot going for it, but true to the time, there’s a fair amount of bloat in terms of both mechanics and complexity.
by Nick Dubs
I’m pretty over pure deck builders. I’ve been playing them since the OGs Dominion, Ascension, and Thunderstone came out in the late 2000’s, and as a result, I’ve developed an instinct for how to play them optimally. With the majority of deck building innovation integrating it
by Nick Dubs
Recently, I started watching The Wire for the first time. I know, I should have watched it forever ago, but it was just one of those things that everyone kept telling me was great but I never got around to. Honestly, I think that because it’s more about the
by Nick Dubs
I’m really not a fan of co-op games. There are a couple exceptions, like Gloomhaven and The Crew, but they are few and far between. Being forced to work together to solve a game always feels artificial and boring to me, and they trend towards either being easily solved
by Nick Dubs