Nick Dubs
Nick plays and reviews board games to kill time while it cultivates the requisite mystique to become a cryptid that warns small towns of impending doom.




In the near future, Silicon Valley has continued to only succeed in driving demand for their ideas, not actually bringing them to fruition. This is where the players of Tech Race come in: as CEOs of startups, they’re attempting to take advantage of that gap. I’m not quite
by Nick Dubs
My family’s from Kentucky, so I was fated to at least tangentially care about basketball. When I saw Basketboss on our review board, I was intrigued; the fast pace of the game doesn’t really lend itself to a tabletop adaptation, but then I saw that it was an
by Nick Dubs
Here it is, the long-awaited follow-up to my Kapow! Volume 1 review, the review for the aptly named standalone expansion Kapow! Volume 2. So what’s in a box? All the dice, faces, boards, and screens to play the game again, along with six new characters and components to play
by Nick Dubs
I’m bored to tears of playing essentially the same game over and over again. It’s easy to point the finger at Euros here, but it’s just as, if not more, prevalent in American designs; are you really gonna tell me that the base games of Firefly and
by Nick Dubs
There’s a lot of public domain characters that I would’ve expected to see pop up in Unmatched before I saw Shakespeare and the characters from his plays beat each other to death in the Globe Theater, but here I am writing my review for Slings & Arrows. Hamlet,
by Nick Dubs
I could never really nail down the complete game of chess. The early and mid game, when the board still has a reasonable count of pieces and options are somewhat limited, I can reason out how to navigate exchanges in my favor. But I always fall apart in the late
by Nick Dubs
There’s a ritual I undergo before I play a mystery game. You need the proper weather- some sort of gloom, a reason you’re stuck inside. Brew your heated caffeinated beverage of choice, clear off your coffee table, grab some paper to take notes on, and you’re ready.
by Nick Dubs
There’s a famous Splotter saying that’s been paraphrased to if you can’t lose a game on the first turn, why do you have it? Well, deck building games have been struggling with that question all hulked out on gamma rays. Ever since Dominion, the first several rounds
by Nick Dubs