Nick Dubs
Nick plays and reviews board games to kill time while it cultivates the requisite mystique to become a cryptid that warns small towns of impending doom.




The first thing I did when I got home with my copy of Unmatched: Jurassic Park- Dr. Sattler vs. T. Rex was run around the house with the T. Rex mini and have it mock bite everyone. I don’t care how old you are or where you land on
by Nick Dubs
Publishers Gale Force Nine recently released Wise Guys, an unlicensed reimplementation of their sleeper hit Sons of Anarchy: Men of Mayhem. The core gameplay is essentially unchanged; players start rounds collecting orders, which they use to drive their gang to the game’s location tiles, start fights with rival gangs
by Nick Dubs
Personally, I don’t have anything against Senators- well actually, the card art that looks like ancient Roman themed stock photos is a bit of a turn off. It’s a perfectly fine set collection auction game, but for the life of me, I can not provide a reason for
by Nick Dubs
When I first saw Aristeia, I was extremely hyped. I had been wanting an introductory skirmish-level minis game in a box for a hot minute, and given that publisher Corvus Belli’s main title, Infinity, is inarguably one of the best games on that level, if a bit chunky on
by Nick Dubs
Back in 2017, Wizkids came out with Fantasy Realms, a shorter game about optimizing scoring on a hand of cards that have interesting interactions. While I enjoyed the game, it definitely wasn’t without its share of faults, and I decided against picking it up for myself. Five years later
by Nick Dubs
Recently, there has been a massive increase in both the number and quality of introductory board games. From Quacks of Quedlinburg, to My City, to Pan Am, there is a glut of games out there that I can put in front of my non-gamer friends and family that we will
by Nick Dubs
For too long, Lords of Waterdeep was held up as the king of introductory worker placement games. I always felt weird about it, though; while it has a simplicity and straightforwardness that makes it seem good for people new to the scene, there isn’t really much room for player
by Nick Dubs
If you ask Board Game Geek (or certain people on this website), Founders of Gloomhaven is a flop. There are too many rules, which are all too fiddly. There are too many mechanics, which feel too separate and tacked-on. The art and colors are too drab and fail to properly
by Nick Dubs