Nick Dubs
Nick plays and reviews board games to kill time while it cultivates the requisite mystique to become a cryptid that warns small towns of impending doom.





For too long, Lords of Waterdeep was held up as the king of introductory worker placement games. I always felt weird about it, though; while it has a simplicity and straightforwardness that makes it seem good for people new to the scene, there isn’t really much room for player
by Nick Dubs
If you ask Board Game Geek (or certain people on this website), Founders of Gloomhaven is a flop. There are too many rules, which are all too fiddly. There are too many mechanics, which feel too separate and tacked-on. The art and colors are too drab and fail to properly
by Nick Dubs
Icaion, just like its predecessor Mysthea, is a gorgeous game. The art is very nice, there’s once again your preposterous amount of minis for Kickstarter, and boy am I a sucker for double-layer player boards. However, while Mysthea was a game I thoroughly enjoyed despite its faults, Icaion is
by Nick Dubs
Mysthea is the type of game that I legitimately love, but always struggle to get to the table. At its core, Mysthea is one of those epic-length area control games, complete with gorgeous art and minis. On top of that core, it introduces a good bit of euro-style VP scoring
by Nick Dubs
Back in 2019, Restoration and Mondo unveiled their Unmatched system with Battle of Legends, Volume One. For those that didn’t read our initial review, it was an extremely successful reimplementation of the long out-of-print Star Wars: Epic Duels game with mildly revamped gameplay and without the Star Wars license.
by Nick Dubs
I’ve had a rough time trying to pin down Valeria: Card Kingdoms. While it seems like Valeria always has one hand outstretched to give you more, more, more, its other hand is oppositionally constantly ready to take. On its surface, Valeria is an extremely generous game in an already
by Nick Dubs
There aren’t too many cardinal sins that a game can make that will immediately kill it for me. But to state the relatively obvious, a game will fall flat if it bores its players; a game needs to provide interesting choices in order to stand up to any sort
by Nick Dubs
Duhr is, without a doubt, one of the strangest games in my collection. In the modern era where it seems like every game is fighting to get on “games everyone should have in their collection” lists, it unapologetically only works for a niche audience. While most publishers will size a
by Nick Dubs