Nick Dubs
Nick plays and reviews board games to kill time while it cultivates the requisite mystique to become a cryptid that warns small towns of impending doom.





There aren’t too many cardinal sins that a game can make that will immediately kill it for me. But to state the relatively obvious, a game will fall flat if it bores its players; a game needs to provide interesting choices in order to stand up to any sort
by Nick Dubs
Duhr is, without a doubt, one of the strangest games in my collection. In the modern era where it seems like every game is fighting to get on “games everyone should have in their collection” lists, it unapologetically only works for a niche audience. While most publishers will size a
by Nick Dubs
We all know the struggle; you’re at a board game meetup, and you and another person are left in the awkward position of having fifteen minutes or so before a new game opens up. What do you do? Futz around on your phone and run the risk of looking
by Nick Dubs
I’ve always found the development of different series within gaming to be extremely interesting. By frontloading a decent amount of mechanical framework and expectations, developers create a foundation that they are then able to riff off of, which creates some really cool ideas. In video gaming, the evolution of
by Nick Dubs
I’m sure that Wizkids wasn’t following my train of thought when they themed Bequest around supervillainy, but it really is a perfect metaphor for this game. When I first played Bequest, I was legitimately feeling like it may be one of my new staple filler games. But, after
by Nick Dubs
I watch an absurd amount of cooking competition shows. Since the focus of most of these is on how the cooks deal with adversity, one of the most common tropes is some series of events conspiring to put one of the contestants behind the eight ball, needing to do too
by Nick Dubs
The wrap that the second edition of Polis comes in features a full-throated endorsement from Jason Matthews- the designer of Twilight Struggle, one of the most highly regarded two-player board games to date. It also quotes a BGG user, who likens the game to a knife fight in a phone
by Nick Dubs