Nick Dubs
Nick plays and reviews board games to kill time while it cultivates the requisite mystique to become a cryptid that warns small towns of impending doom.





Back in 2017, Wizkids came out with Fantasy Realms, a shorter game about optimizing scoring on a hand of cards that have interesting interactions. While I enjoyed the game, it definitely wasn’t without its share of faults, and I decided against picking it up for myself. Five years later
by Nick Dubs
Recently, there has been a massive increase in both the number and quality of introductory board games. From Quacks of Quedlinburg, to My City, to Pan Am, there is a glut of games out there that I can put in front of my non-gamer friends and family that we will
by Nick Dubs
For too long, Lords of Waterdeep was held up as the king of introductory worker placement games. I always felt weird about it, though; while it has a simplicity and straightforwardness that makes it seem good for people new to the scene, there isn’t really much room for player
by Nick Dubs
If you ask Board Game Geek (or certain people on this website), Founders of Gloomhaven is a flop. There are too many rules, which are all too fiddly. There are too many mechanics, which feel too separate and tacked-on. The art and colors are too drab and fail to properly
by Nick Dubs
Icaion, just like its predecessor Mysthea, is a gorgeous game. The art is very nice, there’s once again your preposterous amount of minis for Kickstarter, and boy am I a sucker for double-layer player boards. However, while Mysthea was a game I thoroughly enjoyed despite its faults, Icaion is
by Nick Dubs
Mysthea is the type of game that I legitimately love, but always struggle to get to the table. At its core, Mysthea is one of those epic-length area control games, complete with gorgeous art and minis. On top of that core, it introduces a good bit of euro-style VP scoring
by Nick Dubs
Back in 2019, Restoration and Mondo unveiled their Unmatched system with Battle of Legends, Volume One. For those that didn’t read our initial review, it was an extremely successful reimplementation of the long out-of-print Star Wars: Epic Duels game with mildly revamped gameplay and without the Star Wars license.
by Nick Dubs
I’ve had a rough time trying to pin down Valeria: Card Kingdoms. While it seems like Valeria always has one hand outstretched to give you more, more, more, its other hand is oppositionally constantly ready to take. On its surface, Valeria is an extremely generous game in an already
by Nick Dubs