Nick Dubs
Nick plays and reviews board games to kill time while it cultivates the requisite mystique to become a cryptid that warns small towns of impending doom.





Last year, WizKids released Ramp It Up, the follow-up to their wildly popular roll and write Super Skill Pinball. I was extremely impressed at how the box fleshed out the idea of playing on the back glass from the dance fever board, essentially doubling the depth of the boards without
by Nick Dubs
Growing up, a lot of the games I had were gimmicky dexterity games with titles that played on common phrases. Ants in Your Pants, where you flicked little plastic ants kind of like tiddlywinks into a big plastic set of pants with red suspenders. Break the Ice, where you hammered
by Nick Dubs
As the years go on and my board game collection balloons, I am forced to refine my criteria for picking up a game, along with continuous culling, to keep my collection at a reasonable size. How much fun I find myself having with any particular game is an obviously important
by Nick Dubs
If you’re reading this, I feel comfortable assuming that you’ve played the introductory route-building game Ticket to Ride. It’s certainly fun enough that I don’t hate playing it with friends and family that are newer to the hobby, but I don’t think anyone would argue
by Nick Dubs
As players of Cthulhu Wars can tell you, a strong table presence can make even a lightweight game hit like a truck. The game by itself is certainly fun, but when every action involves moving a pound of plastic around a map the size of your whole table, you instinctively
by Nick Dubs
It’s been several years since I last played the classic cowboy social deduction game BANG!. Although it did a few things rather well, its faults shone harder as the years went on, and with the advent of more polished social deductions like Secret Hitler, I just never really saw
by Nick Dubs
My family isn’t exactly chock-full of avid board gamers. While it’s never hard to get something simple enough to the table, the later episodes of My City where things get a bit more complex were bordering on too much for them. I have played Azul and Quacks of
by Nick Dubs
Similarly to Meeples and Monsters, I was able to quickly tell that Founders of Teotihuacan isn’t for me, but I was also able to see the things that it does that makes it good for other people. I’m personally averse to multiplayer solitaire games, but I totally understand
by Nick Dubs