Nick Dubs
Nick plays and reviews board games to kill time while it cultivates the requisite mystique to become a cryptid that warns small towns of impending doom.



I’ve spent the better part of my free time time this past week or two in a cycle of rewriting and completely scrapping this review, as I would finally land on an approach and look back at my work to absolutely hate it, like if Sisyphus were actively punting
by Nick Dubs
When Bernie of Dead Alive first pitched Omicron Protocol to me, it was as an entry point for the minis hobby, complete with design choices and innovations to make it more welcoming. Hex maps simplify movement, range, and line of sight, saving newcomers from having to buy tape measures or
by Nick Dubs
Terra Mystica is inarguably a monolith of a board game. Personally, it was the first heavyweight euro I encountered without the same appeal as an agricultural history textbook. However, it’s also inarguable that game design has progressed by leaps and bounds since its debut a decade ago. Developers have
by Nick Dubs
A few years ago, Photosynthesis came on the scene with a unique idea that ultimately fell short for a lot of people. Well, this Gem Con, Horrible Guild brought it back with a deep mechanical overhaul and a fresh coat of paint in the form of Evergreen. Each round, players
by Nick Dubs
Back in my Space Station Phoenix review, I patted myself on the back for being more discerning about what winds up in my collection. Confession time, that was a bit of a lie, cause my 2-player shelf is constantly expanding, to the point that I should probably start calling it
by Nick Dubs
Last year, WizKids released Ramp It Up, the follow-up to their wildly popular roll and write Super Skill Pinball. I was extremely impressed at how the box fleshed out the idea of playing on the back glass from the dance fever board, essentially doubling the depth of the boards without
by Nick Dubs
Growing up, a lot of the games I had were gimmicky dexterity games with titles that played on common phrases. Ants in Your Pants, where you flicked little plastic ants kind of like tiddlywinks into a big plastic set of pants with red suspenders. Break the Ice, where you hammered
by Nick Dubs
As the years go on and my board game collection balloons, I am forced to refine my criteria for picking up a game, along with continuous culling, to keep my collection at a reasonable size. How much fun I find myself having with any particular game is an obviously important
by Nick Dubs