Nick Dubs
Nick plays and reviews board games to kill time while it cultivates the requisite mystique to become a cryptid that warns small towns of impending doom.





A few years ago, Photosynthesis came on the scene with a unique idea that ultimately fell short for a lot of people. Well, this Gem Con, Horrible Guild brought it back with a deep mechanical overhaul and a fresh coat of paint in the form of Evergreen. Each round, players
by Nick Dubs
Back in my Space Station Phoenix review, I patted myself on the back for being more discerning about what winds up in my collection. Confession time, that was a bit of a lie, cause my 2-player shelf is constantly expanding, to the point that I should probably start calling it
by Nick Dubs
Last year, WizKids released Ramp It Up, the follow-up to their wildly popular roll and write Super Skill Pinball. I was extremely impressed at how the box fleshed out the idea of playing on the back glass from the dance fever board, essentially doubling the depth of the boards without
by Nick Dubs
Growing up, a lot of the games I had were gimmicky dexterity games with titles that played on common phrases. Ants in Your Pants, where you flicked little plastic ants kind of like tiddlywinks into a big plastic set of pants with red suspenders. Break the Ice, where you hammered
by Nick Dubs
As the years go on and my board game collection balloons, I am forced to refine my criteria for picking up a game, along with continuous culling, to keep my collection at a reasonable size. How much fun I find myself having with any particular game is an obviously important
by Nick Dubs
If you’re reading this, I feel comfortable assuming that you’ve played the introductory route-building game Ticket to Ride. It’s certainly fun enough that I don’t hate playing it with friends and family that are newer to the hobby, but I don’t think anyone would argue
by Nick Dubs
As players of Cthulhu Wars can tell you, a strong table presence can make even a lightweight game hit like a truck. The game by itself is certainly fun, but when every action involves moving a pound of plastic around a map the size of your whole table, you instinctively
by Nick Dubs
It’s been several years since I last played the classic cowboy social deduction game BANG!. Although it did a few things rather well, its faults shone harder as the years went on, and with the advent of more polished social deductions like Secret Hitler, I just never really saw
by Nick Dubs