Nick Dubs
Nick plays and reviews board games to kill time while it cultivates the requisite mystique to become a cryptid that warns small towns of impending doom.



I had been faced with a dilemma when writing previous Unmatched reviews. Since each set is essentially a standalone expansion, should I approach it primarily as an introduction to the system and potentially some players’ sole exposure, or as another iteration for people already familiar with Unmatched? Previously, the sets
by Nick Dubs
I’m a self-described Knizia fanboy, so I was extremely excited when I saw we had received his newest design for review. As such, it gives me no joy to tell you that San Francisco is undoubtedly one of his weaker endeavors. It all starts out promising enough with Knizia’
by Nick Dubs
When this game first debuted a few years ago, I dismissed it out of hand. I was fatigued on the IP, and while Eric Lang certainly had the board game design pedigree, that didn’t necessarily translate to wargaming, so I cynically took it as CMON slapping their biggest design
by Nick Dubs
When Arrakis was first announced a few months ago as a reskin/redesign of an ’80s area control game named Borderlands, I was pretty optimistic. Say what you will (and I have) about Gale Force Nine’s track record with their original designs, their success renovating the antique Dune speaks
by Nick Dubs
As a kid, I cut my board gaming teeth on American designs like Axis & Allies and various roll and moves, games that revel in their luck factors and random chance. As I tend more towards diceless euros nowadays, I can still appreciate the role that chance can play in
by Nick Dubs
At first look, Wormholes appears unassuming, but its svelte box comes jam-packed with my favorite pickup and deliver game on the market. In my experience, the genre trends towards a rote loop of point A to point B movement that overstays its welcome. Wormholes avoids this by tossing a delicious
by Nick Dubs
Dead Alive’s Bernie Lin initially pitched Omicron Protocol to me as the perfect introduction to the minis wargaming hobby, and boy was he right. Through a combination of inspired design and sheer generosity of content, Dead Alive put out a complete and near perfect beginner minis game in a
by Nick Dubs
Seems like everyone’s publishing traditional card games with modern game design additions nowadays, and SCOUT is Oink! throwing its hat in the ring, this time riffing off the rummy variant known in America as Thirteen. The two big twists are simple enough; Every card has a separate top and
by Nick Dubs