Nathan Anstadt



The Life is Strange universe is getting a little bit more awesome on June 26 with a free download of The Awesome Adventures of Captain Spirit. Dontnod are bringing a new look into that world, but this time without Max and her friends. Instead we’re getting a look at
by Nathan Anstadt
After announcing Command & Conquer: Generals 2 in 2011 and then quietly shuttering it years later, they are bringing the franchise back as a competitive multiplayer RTS on mobile with Command & Conquer: Rivals. It is a 1v1 multiplayer game that will involve “collecting, customizing, and upgrading a vast array
by Nathan Anstadt
During EA’s E3 press conference, CEO Andrew Wilson got on stage and announced that they will be beefing up their streaming and subscription offerings on PC going forward with Origin Access Premier. They currently have EA Access on Xbox One and the regular Origin Access on PC that lets
by Nathan Anstadt
Right ahead of E3, the ESA Foundation and Red Bull Media House have partnered to launch We Are, a platform meant to highlight women in the video game industry and inspire more women to join. They have launched a website to connect and empower women inside and outside of the
by Nathan Anstadt
Whether or not it’s apocryphal, we tend to accept as a piece of history that the original Legend of Zelda was inspired by Shigeru Miyamoto exploring the Japanese countryside as a boy. He extracted the feeling of adventure and inflated grandeur and built a game to mirror that. Reverie
by Nathan Anstadt
If you’re jealous of all of those cool water Pokemon you see on gyms in your area, you’re in luck. June 7th at 1 p.m. marks the beginning of the Water Festival 2018 where all of those elusive water type Pokemon will be out in force. So
by Nathan Anstadt
You’re in a car that’s too fast. The pedal is flat against the floor, every twitch of the steering wheel feels like a skillful, yet futile, attempt to rein in the chaos of the traffic you’re narrowly avoiding. You start to develop a sense for where the
by Nathan Anstadt
Roguelike is a term bandied about a lot in recent years. For a while, it seemed like every game took some inspiration from the genre, which left behind a great deal of bland copycats. The genre’s regular trappings, procedurally generated areas and run-based gameplay loops, offer a different and
by Nathan Anstadt