Nathan Anstadt



Starlink: Battle for Atlas lets you build your own custom ships, with figures Ubisoft will be selling separately, and bringing your creations into the game. Check out these screens from the game to check out what you’ll be up against as well as some shots of Star Fox’s Arwing in action.
by Nathan Anstadt
Here are some screenshots out of E3 showing Skull & Bones pirate combat and some upgrade menus. It should look nice in 4K when it releases later this year.
by Nathan Anstadt
Announced at E3 2017, Skull & Bones takes the naval combat of earlier Assassin’s Creed games to their natural end goal: full-scale piracy. Like Rare’s Sea of Thieves that released earlier this year, Skull & Bones puts players in the shoes of a pirate on the high seas,
by Nathan Anstadt
Coming in the Fall of 2018, is a collaboration between Spectrevision, Elijah Wood’s film production company, and Ubisoft Montreal in the form of the psychological-horror game Transference. They are looking to blend traditional cinematography and video game story-telling. The trailer above shows a boy attempting to navigate the horrors
by Nathan Anstadt
Square Enix opened their show at E3 with a closer look at the stealth and combat mechanics in Shadow of the Tomb Raider. We get to see Lara sneaking around and silently killing everything in sight. It looked like a much more violent version of Rocksteady’s Batman games where
by Nathan Anstadt
During Square Enix’s E3 press conference on Monday, they teased a new project in the works being helmed by prolific action game developers, Platinum Games. The Bayonetta and Vanquish developers did not give much information, only a short, stylish teaser. The teaser is set in the vaguely medieval fantasy
by Nathan Anstadt
With EA’s conference a thing of the past, we are another year gone with still nary a peep about a new entry in the fan-requested Skate franchise. Picking up the slack for EA, crea-ture Studios in Montreal are bringing their Kickstarted skateboarding game to Xbox One sometime in 2019.
by Nathan Anstadt
The dearth of Xbox first-party content has been a thorn in Microsoft’s side for some time now, and on stage at E3 Phil Spencer, the head of Xbox, announced the acquisition of five external game studios to help fill that void. Some are more unexpected than others with the
by Nathan Anstadt