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Nathan Anstadt

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Nathan Anstadt's Work 76 Articles
Reviews   -   Oct 14, 2019 Puzzles in the mist — The Eyes of Ara review
Puzzles in the mist — The Eyes of Ara review

The Eyes of Ara takes clear inspiration from games like Myst: it is set in an oppressive and isolated environment, there’s a central enigmatic mystery driving you through, and the puzzles are devious and well-constructed. It initially released on PC in 2016 and is only now making its way

by Nathan Anstadt
Reviews   -   Oct 07, 2019 Painting the town red — Concrete Genie review
Painting the town red — Concrete Genie review

Concrete Genie has a good central mechanic in its magic paintbrush. Where the game falters is in delivering gameplay surrounding those mechanics that matches that level of inspiration. I had a good time with Concrete Genie, but the game really puts much of the onus on you to find the

by Nathan Anstadt
Reviews   -   Sep 24, 2019 Picking up the pieces — Sayonara Wild Hearts review
Picking up the pieces — Sayonara Wild Hearts review

Sayonara Wild Hearts has no interest in taking it slow. From the moment you press play, the game is charging ahead at full speed and it expects you to keep up. You’re thrust into the driver’s seat flying down a synesthetic highway picking up the pieces figuratively and

by Nathan Anstadt
Features   -   Jan 06, 2019 Prescription for Sleep: Celeste interview with Lena Raine
Prescription for Sleep: Celeste interview with Lena Raine

For those unfamiliar with the series, Scarlet Moon Records has been releasing soothing renditions of popular game soundtracks under the Prescription for Sleep banner for some time now. The goal is to translate the excellent scores from games as varied as Dark Souls and Undertale to fit a more placid

by Nathan Anstadt
Reviews   -   Jan 06, 2019 Quantity over quality — The Last Remnant Remastered review
Quantity over quality — The Last Remnant Remastered review

The Xbox has historically struggled to find a foothold in the Japanese market, as the Playstation was firmly entrenched as the platform of choice for the region. That meant that the majority of JRPGs tended to miss Microsoft’s platform. So during the Xbox 360 generation, Microsoft and Square Enix

by Nathan Anstadt
Reviews   -   Nov 27, 2018 It’s the end of the world…of Final Fantasy — World of Final Fantasy Maxima review
It’s the end of the world…of Final Fantasy — World of Final Fantasy Maxima review

I’ve never been quite so conflicted about a game as with World of Final Fantasy. On one hand, collecting and leveling up your Pokemon (dang it, I mean Mirages) is endlessly satisfying. I had a blast seeking out and evolving (Shoot! transfiguring) these monsters into classic Final Fantasy creatures.

by Nathan Anstadt
Reviews   -   Nov 17, 2018 A shallow grave — Shadow of the Tomb Raider – The Forge review
A shallow grave — Shadow of the Tomb Raider – The Forge review

I really enjoyed Shadow of the Tomb Raider when it released in September. I just recently got done unlocking every last achievement in the game, so I was perfectly primed for The Forge, the first of seven pieces of DLC. And as fun as the new tomb was, it offered

by Nathan Anstadt
Reviews   -   Nov 11, 2018 The art of war — Valiant Hearts: The Great War review
The art of war — Valiant Hearts: The Great War review

World War I is often shied away from in video games. Battlefield 1 took a swing at it, but often the grisly violence, imprecise weaponry, and slow-moving trench warfare of the Great War lends itself poorly to the fast-paced power fantasy of popular war video games. Valiant Hearts is not

by Nathan Anstadt
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