Nathan Anstadt



The Eyes of Ara takes clear inspiration from games like Myst: it is set in an oppressive and isolated environment, there’s a central enigmatic mystery driving you through, and the puzzles are devious and well-constructed. It initially released on PC in 2016 and is only now making its way
by Nathan Anstadt
Concrete Genie has a good central mechanic in its magic paintbrush. Where the game falters is in delivering gameplay surrounding those mechanics that matches that level of inspiration. I had a good time with Concrete Genie, but the game really puts much of the onus on you to find the
by Nathan Anstadt
Sayonara Wild Hearts has no interest in taking it slow. From the moment you press play, the game is charging ahead at full speed and it expects you to keep up. You’re thrust into the driver’s seat flying down a synesthetic highway picking up the pieces figuratively and
by Nathan Anstadt
For those unfamiliar with the series, Scarlet Moon Records has been releasing soothing renditions of popular game soundtracks under the Prescription for Sleep banner for some time now. The goal is to translate the excellent scores from games as varied as Dark Souls and Undertale to fit a more placid
by Nathan Anstadt
The Xbox has historically struggled to find a foothold in the Japanese market, as the Playstation was firmly entrenched as the platform of choice for the region. That meant that the majority of JRPGs tended to miss Microsoft’s platform. So during the Xbox 360 generation, Microsoft and Square Enix
by Nathan Anstadt
I’ve never been quite so conflicted about a game as with World of Final Fantasy. On one hand, collecting and leveling up your Pokemon (dang it, I mean Mirages) is endlessly satisfying. I had a blast seeking out and evolving (Shoot! transfiguring) these monsters into classic Final Fantasy creatures.
by Nathan Anstadt
I really enjoyed Shadow of the Tomb Raider when it released in September. I just recently got done unlocking every last achievement in the game, so I was perfectly primed for The Forge, the first of seven pieces of DLC. And as fun as the new tomb was, it offered
by Nathan Anstadt
World War I is often shied away from in video games. Battlefield 1 took a swing at it, but often the grisly violence, imprecise weaponry, and slow-moving trench warfare of the Great War lends itself poorly to the fast-paced power fantasy of popular war video games. Valiant Hearts is not
by Nathan Anstadt