Lawrence Le





Every kid yearns to play amongst the stars, to fight winning battles against the cosmic unknown and come out smiling. Every day and every thing is an adventure, but as you grow old, where does that childlike wonder go? For the folks at Mobius Digital, it hasn’t gone anywhere.
by Lawrence Le
Devespresso Games’ latest game is an ambitious roguelike fantasy-epic with a lot of heart stuffed into a relatively small package. Citing The Elder Scrolls and Final Fantasy as inspirations and benchmarks, Vambrace: Cold Soul sets its focus on strong storytelling and expansive worldbuilding, with challenging but rewarding turn-based, dungeon-crawling gameplay
by Lawrence Le
The Helios—Nikola Tesla’s Art Deco-inspired, retrofuturistic megaship—sits on international waters awaiting the arrival of Rose Archer, a concerned sister and journalist ill-prepared for the many horrors and mysteries lurking inside. It’s a killer premise for this narrative-driven, horror-adventure, but while Tesla has a lot in store
by Lawrence Le
Forager is a tough game to pin down. A sprinkle of casual adventuring, a dash of crafting, and a pinch of idling contribute to the game’s unique flavor. To the avid gamer who is all too familiar with the Minecraft-led survival zeitgeist, Forager’s gameplay trifecta should tread on
by Lawrence Le
Spellbreak is the new kid on the block, here to provide a lead-free alternative to your typical battle royale. It’s a third-person, magic-casting fight to the death set in a stylish, cel-shaded world—and it’s tough as nails. Don’t be fooled by its whimsical aesthetic, Spellbreak has
by Lawrence Le
Of the fruit borne by the partnership between Epic Games and Annapurna, thatgamecompany’s string of relaxing, flow-centric experiences is among the most hotly-anticipated additions to the Epic Games Store. After a decade of PlayStation exclusivity, PC gamers can finally get their dose of calm and colors with Flower, the
by Lawrence Le
New Aragami, but the same old tricks it seems. God Eater 3 continues the series tradition of blending together lackluster progression, melodramatic storytelling, outdated visuals, and one-note combat to create tepid Monster Hunter clones. The game takes the lessons learned from its predecessors and proceeds to do absolutely nothing with
by Lawrence Le
Capcom’s 2001 action-adventure classic, Onimusha: Warlords, was the system-seller that the PlayStation 2 needed. It demonstrated to potential console buyers what next-generation gaming could be. Thanks to cutting-edge visuals, eye-popping cinematics, and visceral combat, the game shot up the sales charts, even holding the title of highest-selling PlayStation 2
by Lawrence Le