Lawrence Le





Anyone who knows me knows that I’m all about narrative-heavy experiences; I feed on stories and thrive on new perspectives. But that itch—that occasional yet unbearable itch for a good dose of gratuitous action—it’s inescapable. Sometimes, I owe it to myself to push my beloved story-driven
by Lawrence Le
No Longer Home is an elegant, eloquent point-and-click narrative game, one that spins an intimate story that, paired with its ethereal presentation, commands your attention. It casts a spotlight on two non-binary soon-to-be university graduates struggling to find their footing in a world they’re ill-prepared to face. Being a
by Lawrence Le
The next year is primed to bless us with a tremendous line-up of survival-horror first-person games, all of the nuclear-apocalypse variety, and The Farm 51 kicks off Chernobyl season in spectacular fashion with the aptly named Chernobylite. A healthy amount of S.T.A.L.K.E.R. influence is
by Lawrence Le
For four years, Doki Doki Literature Club! was left to fester in the public consciousness. It would be an understatement to say that, during this time, its twists, tricks, and outright nightmarish scenes have become infamous. Now experiencing the game again years later, I’m reminded of how phenomenal its
by Lawrence Le
I have fond memories of my time in the dirty, dangerous, diesel-punk universe of 1920+ when I reviewed Iron Harvest late last year. The game was more of what RTS fans loved with a unique spin on a familiar setting and engaging, character-oriented stories to tie it all together. Since
by Lawrence Le
As hard as you may try to keep the stock market on the periphery of your life, modern-day capitalist society will thwart your futile attempts at every turn. Between the ever-growing obsessions with entrepreneurship, a pandemic cleaving away at employment numbers, and the unavoidable buzz surrounding meme stocks, cryptocurrencies, NFTs,
by Lawrence Le
Before Your Eyes is not the most polished game. The writing is sharp, but it could stand to be better. It certainly doesn’t break any new ground, and it doesn’t draw out the full potential of its signature mechanic. The game is nothing like what I expected it
by Lawrence Le
The indie world has seen no shortage of casual adventures in the last decade. With each passing year, fans of the “walking simulator” subgenre (read: me) have had more and more opportunities to reflect on what it is they love about these intimate adventures. A melancholic journey across evocative landscapes
by Lawrence Le