Kenneth Shepard



If everything has gone according to plan, this is publishing alongside Gaming Trend’s Game of the Year list for 2015. Throughout the week we’ve been publishing our category winners as well, and we’ve got a podcast recording of how we came to each of those conclusions. So
by Kenneth Shepard
In 2015 I had the displeasure of having the biggest games I cared about pushed into the abyss that is 2016. Games like Uncharted 4 and Persona 5, games that would likely top a list of my most-anticipated of all time, were delayed (and delayed again) and omitted from my
by Kenneth Shepard
[The following is part four of our ongoing Minecraft: Story Mode review. Check out part three here.] With “A Block and a Hard Place,” Minecraft: Story Mode begins a likely too late road to redemption, as Telltale manages to turn what has been mostly a childish series into something with
by Kenneth Shepard
Since it was properly unveiled back at E3, I don’t think I’ve heard one of my colleagues talk about Media Molecule’s Dreams in a way that sounded even remotely comprehensive. Every time I’ve had a conversation about this enigmatic game, it always boiled down to a
by Kenneth Shepard
As a fan of PlayStation, one of my favorite things to do when I’ve attended PlayStation Experience, as well as even events like E3, is to see the characters that Sony has roaming around the showfloor. Some of these paid cosplayers are there to help market upcoming games, but
by Kenneth Shepard
At PlayStation Experience this year, I had my first hands-on demo with virtual reality. After months of hearing positive reactions about how revolutionary the tech that company’s like Sony and Oculus have been toiling away on for years, I had the opportunity to try out Until Dawn: Rush of
by Kenneth Shepard
PlayStation Experience has finally wrapped up, and our crew that was at the show is now here to talk about the dialogue options, the remake reveals, the indies, and the virtual reality. Eric, Kenneth, Matt, and Travis all sat down after two days of wandering the halls of the Moscone
by Kenneth Shepard
When Gravity Rush came to the Vita, it was a flawed but promising action game with an endearing and likable protagonist at its center. However, from my time within the remastered version of Sony Japan’s gravity-manipulating quasi open-world, I was left with a fear that the jump to a
by Kenneth Shepard