Keith Schleicher

Dungeon crawlers have always utilized all sorts of settings and combat systems. However, recently we’ve seen some true innovation in these games. Gloomhaven implements a unique card system with characters that retire and get replaced. Alone has a single character working against multiple characters in a sci-fi setting. Sword
by Keith Schleicher
I thought that the Arkham Horror board game was going to be on hiatus from Fantasy Flight for a few reasons. They seemed to be going strong with expansions for the similarly themed Eldritch Horror, and I thought that they would continue to do so. They also have the Arkham
by Keith Schleicher
The Sword Art Online series is currently in its third season, with each season having wildly different plotlines. The first season seems to be the most memorable for fans though, with the story of Kirito and several other gamers trapped in the virtual reality land of Aincrad. Dying in the
by Keith Schleicher
Typical dungeon crawlers and RPGs pit you and your fellow party members against a horde of enemies controlled by a game master — a single overlord or game engine controlling the forces of evil against multiple adventures. What if that formula was reversed? What if multiple people controlling the forces of
by Keith Schleicher
Bezier Games is probably most well known for their One Night Ultimate Werewolf and associated games, but one of their initial titles was Suburbia. Creating the most attractive city with hex tiles became such a hit that a couple of expansions came out for the game. It’s been a
by Keith Schleicher
While it’s not uncommon to find games based on westerns, but when it’s done well it stands out. That has been the case with Western Legends, one of the first games from publisher Kolossal Games. With the game being so successful, they are bringing out Ante Up, a
by Keith Schleicher
Mythic Games has been known for going big. Their Mythic Battles: Pantheon had huge miniatures. The Solomon Kane Kickstarter campaign opened several stretch goals and a campaign that takes at least 60 hours. Now Mythic Games wants to bring a World Weird War game to the tabletop, but with a
by Keith Schleicher
Sometimes looks can be deceiving. A game with a hex tiles is common, as well as flipping them over to reveal terrain or resources. However, sometimes you have to look away to see where the strategy lies. That’s the case with Archmage, a game of exploration and dueling mages.
by Keith Schleicher