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Keith Schleicher

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Keith Schleicher's Work 220 Articles
Reviews   -   Mar 19, 2019 Through the gates of hell — Sword and Sorcery Arcane Portal review
Through the gates of hell — Sword and Sorcery Arcane Portal review

Dungeon crawlers have always utilized all sorts of settings and combat systems. However, recently we’ve seen some true innovation in these games. Gloomhaven implements a unique card system with characters that retire and get replaced. Alone has a single character working against multiple characters in a sci-fi setting. Sword

by Keith Schleicher
Reviews   -   Mar 08, 2019 Third times an elder sign — Arkham Horror Third Edition Review
Third times an elder sign — Arkham Horror Third Edition Review

I thought that the Arkham Horror board game was going to be on hiatus from Fantasy Flight for a few reasons. They seemed to be going strong with expansions for the similarly themed Eldritch Horror, and I thought that they would continue to do so. They also have the Arkham

by Keith Schleicher
Reviews   -   Mar 07, 2019 Die in the game die for real — Sword Art Online: Sword of Fellows Review
Die in the game die for real — Sword Art Online: Sword of Fellows Review

The Sword Art Online series is currently in its third season, with each season having wildly different plotlines. The first season seems to be the most memorable for fans though, with the story of Kirito and several other gamers trapped in the virtual reality land of Aincrad. Dying in the

by Keith Schleicher
Reviews   -   Feb 19, 2019 In space no one can hear you scream — Alone review
In space no one can hear you scream — Alone review

Typical dungeon crawlers and RPGs pit you and your fellow party members against a horde of enemies controlled by a game master — a single overlord or game engine controlling the forces of evil against multiple adventures. What if that formula was reversed? What if multiple people controlling the forces of

by Keith Schleicher
Interviews   -   Jan 18, 2019 Crazy Eights: Ted Alspach on Suburbia Collector’s Edition
Crazy Eights: Ted Alspach on Suburbia Collector’s Edition

Bezier Games is probably most well known for their One Night Ultimate Werewolf and associated games, but one of their initial titles was Suburbia.  Creating the most attractive city with hex tiles became such a hit that a couple of expansions came out for the game.  It’s been a

by Keith Schleicher
Interviews   -   Jan 10, 2019 Crazy Eights: Travis Chance of Kolossal Games on Western Legends: Ante Up
Crazy Eights: Travis Chance of Kolossal Games on Western Legends: Ante Up

While it’s not uncommon to find games based on westerns, but when it’s done well it stands out.  That has been the case with Western Legends, one of the first games from publisher Kolossal Games.  With the game being so successful, they are bringing out Ante Up, a

by Keith Schleicher
Interviews   -   Nov 20, 2018 Crazy Eights: Az Drummond on Reichbusters: Projekt Vril
Crazy Eights: Az Drummond on Reichbusters: Projekt Vril

Mythic Games has been known for going big.  Their Mythic Battles: Pantheon had huge miniatures.  The Solomon Kane Kickstarter campaign opened several stretch goals and a campaign that takes at least 60 hours.  Now Mythic Games wants to bring a World Weird War game to the tabletop, but with a

by Keith Schleicher
Interviews   -   Nov 16, 2018 Crazy Eights: Tim Heerema on Archmage: Ascendant
Crazy Eights: Tim Heerema on Archmage: Ascendant

Sometimes looks can be deceiving.  A game with a hex tiles is common, as well as flipping them over to reveal terrain or resources.  However, sometimes you have to look away to see where the strategy lies.  That’s the case with Archmage, a game of exploration and dueling mages.

by Keith Schleicher
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