Joseph Pinchback


Expansions are a funny thing. They can range from being absolutely necessary to enjoy a game (Ticket to Ride USA 1910), to completely unnecessary (nobody needs another Carcassonne expansion), to frivolous yet somehow totally necessary (Agricola Goodies Expansion). Somewhere, there’s a sweet spot where an expansion adds a neat
by Joseph Pinchback
I love heavy Euro-style games. Love them. Agricola is my favorite game. I think Caylus is fantastic. Hell, I probably like Last Will more than anyone else in the whole world. But here’s the problem: my gaming group doesn’t like them. There’s a couple people in the
by Joseph Pinchback
Alright, hang on a second. I thought that we all got together and decided that we don’t like dice. I thought dice brought too much randomness to games. I thought we all wanted games that emphasised strategy. This is why I own a bunch of Euro games, and there’
by Joseph Pinchback
When you play games with the same group of people over a period of time, you start to see patterns emerge. You can tell who is good at picking up a new game and finding a winning strategy, who needs a few plays at a new game before truly understanding
by Joseph Pinchback
Everyone has their biases, and I’ll admit to one right off the bat: I don’t like two player head-to-head battle games. This is for a variety of reasons, but two factors stand out above the others: 1. In a two player head-to-head battle game, the two players directly
by Joseph Pinchback
I’ve been a fan of deck-building games since Dominion served as a gateway into the world of board gaming a couple of years ago. Since then, I’ve cooled a bit on my love of Dominion (long story), but I still love the idea of a deck-building engine. I
by Joseph Pinchback