John Farrell
John Farrell is an affordable housing attorney living in West Chester Pennsylvania. He once travelled the weird west as Carrie A. Nation in Joker's Wild at: https://jokerswildpodcast.weebly.com/



In the Joker’s long career, he has strayed far from his origins as a criminal mastermind. Oh, he commits a lot of crimes in modern interpretations, but from the anarchist with a cause to the deranged loner to the wisecracking psychopath, people have been less interested in seeing how
by John Farrell
Crow’s supernatural revenge thriller is a dark urban fairy tale replete with some of the finest and most effective artistry I’ve seen in years. If you give one fan film a chance to succeed, try Crow. This foray into James O’Barr’s world of gothic horror is
by John Farrell
photo credit: Justin Mane’s Crow, 2022 You might not believe me, but the modern groundbreaking filmmaking isn’t coming from major studios. The most heartfelt, intelligent, and thought-provoking work I’ve seen in the last few years was all made by unofficial channels by people who otherwise might never
by John Farrell
Roleplaying games often overlook the value of wildlife, presenting them as combat encounters first and integrated into a setting’s logic second. I spoke with Pearse Anderson about his project Critters & Companions, a setting neutral RPG supplement focused on bringing weird creatures to the forefront of adventures or setting
by John Farrell
Fear, hunger, and peril await those who tarry in the dying universe of Death in Space. Dripping with all the atmosphere that its characters desperately lack, this game sets as the cosmic crunch pulls everything towards its end, the dark force of the Void emerges to corrupt the remnants of
by John Farrell
Tales From the Loop has had an interesting life span. Simon Stålenhag’s depictions of a lost age of horror and technology was at the same time otherworldly, nostalgic, futuristic, and evocative. Too stirring was its setting to be left alone, it has been adapted into an RPG that I
by John Farrell
Subastral joins the burgeoning subniche of short, moody environmental games that I am happy to see growing in the boardgame market. This 15-30 minute card game positions you and the other players as traveling researchers seeking to outdo one another in collecting the most information about Earth’s biomes. This
by John Farrell
If you ever wanted to play D&D in your own Hogwarts-style academic environment, Strixhaven: a Curriculum of Chaos is going to leave you wanting. Much like the underwhelming and falsely advertised Waterdeep: Dragon Heist, the choice to make this into an adventure first and supplement second immensely limits
by John Farrell