John Farrell is an affordable housing attorney living in West Chester Pennsylvania. He once travelled the weird west as Carrie A. Nation in Joker's Wild at: https://jokerswildpodcast.weebly.com/
The works of Andrew Bowser serve as a uniquely poignant case study on the philosophy, methodology, style, and even presentation of independent film. He has worked in the “professional” filmmaking
Live now, Severed Toys is Kickstarting its collaboration with Mörk Borg on a series of action figures for the Dread Risen, each paired with original zines from Johan Nohr and
The People’s Joker is a walking contradiction. Exactly what I expected and wildly above expectation. At the same time it was stylish and artless, genius and stupid, ironic shitpost
The video game industry sits at an insidious nexus of profitable and technological; it makes shady decision-making lucrative and insulates those decisions from laws and legislators who are not up
Jimmy and the Pulsating Mass is among the greatest gifts that came out of RPGmaker’s toolsets, delivering an adventure with unmatched quality in its narrative design, pacing, combat, aesthetics,
Unsound doesn’t have to tell you that it’s based on a true story. Never have I seen something so real. Never has a film captured the complex, contradictory
Daggerheart is Darrington Press’ answer to D&D. Hasbro’s leadership just concluded a year of showing active disdain for their partners and customers, spurring Darrington and others to
Digital RPG tools are changing the landscape of RPGs, in ways both expected and surprising. I spoke with Adam Bradford, Chief Development Officer at Demiplane and Co-Founder of D&
After spending a few years with various virtual tabletops and being less than impressed, my opinion started to turn early into the demo I received with Demiplane’s app for
By looking deep into film history, Austin-based artist Eric Power found the template for a style of filmmaking unlike anything released in the past century. The story begins in 1926
Nerdburger Games has been lauded many times for its achievements in design, covering adventure and parody, group, GM-less, and solo, along with more to come in the future. Craig Campbell,
Continuing my series of interviews with tabletop designers, I move from the therapeutic model of design to M. Allen Hall, a more recent entrant into the market. Starting out as