John Farrell
John Farrell is an affordable housing attorney living in West Chester Pennsylvania. He once travelled the weird west as Carrie A. Nation in Joker's Wild at: https://jokerswildpodcast.weebly.com/



Continuing my series of interviews with RPG designers, I spoke with Luke Crane, the mind behind Burning Wheel, Burning Empires, Burning Sands, and Mouse Guard. (The mice are not on fire, I assure you.) These games focus on the emotional and experiential aspects of a character first, as opposed to
by John Farrell
PAX Unplugged 2023 was a bounty of knowledge, new faces, and great games. I spoke to someone at nearly every RPG booth, and I am following up with an interview series on the design and production of roleplaying games. Below you can find some highlights of games I saw and
by John Farrell
Kicking off my first in a series of interviews with RPG designers, Stephen Dewey and I discussed the culture and practicalities of independent game production. He is best known for designing, writing, and producing Ten Candles, a tragic horror game which incorporates candles that are the only light you will
by John Farrell
Beadle and Grimm’s DM Vault is a package of components that function as player aids, DM tools, and in-game documents for D&D’s Keys From the Golden Vault Adventure. The collection functions as an in game dossier, from which players receive mission briefings. It’s a respectful
by John Farrell
Demetrius Witherspoon’s Submerge Universe exemplifies the inverse proportionality of resources and heart that every artist must struggle with. The more personal and unique your work is, the harder it is to fund. The more money you take in, the more compromises you have to accept. For ten years, Submerge
by John Farrell
Down the Road exemplifies the strengths that lead me off the beaten path and into the uncharted wilds of indie film. Not knowing what to expect from this supernatural mystery, I found its unassuming gravity pull me into an atmospheric, thoughtful story unlike anything I have found anywhere else. When
by John Farrell
The Marvel Multiverse Roleplaying Game enters the market at a complicated time. The public’s enthusiasm for the Marvel brand is waning, and the field of superhero RPGs has been crowded for some time. Even niche of officially licensed Marvel roleplaying games has a pedigree of success. Lead writer and
by John Farrell
The Making of Karateka is a beacon of light in otherwise dark times for games preservation. In this age of dead or dying media, this interactive documentary uses original footage and documents, source documents, in-progress game builds, and rebuilt videogames to tell a very human story of ingenuity and perseverance
by John Farrell