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John Farrell

John Farrell is an affordable housing attorney living in West Chester Pennsylvania. He once travelled the weird west as Carrie A. Nation in Joker's Wild at: https://jokerswildpodcast.weebly.com/

Location Pennsylvania
Number of Articles 238
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John Farrell's Work 238 Articles
Previews   -   Mar 01, 2024 Hands on with Demiplane’s Alien RPG Nexus
Hands on with Demiplane’s Alien RPG Nexus

After spending a few years with various virtual tabletops and being less than impressed, my opinion started to turn early into the demo I received with Demiplane’s app for Free League’s Alien RPG. One of many Demiplane’s growing line of RPG apps, including Paizo games, Avatar Legends,

by John Farrell
Editorials   -   Feb 28, 2024 How Eric Power is reinventing a lost animation style
How Eric Power is reinventing a lost animation style

By looking deep into film history, Austin-based artist Eric Power found the template for a style of filmmaking unlike anything released in the past century. The story begins in 1926 ago, with a female director forgotten to most modern audiences. Lotte Reiniger’s The Adventures of Prince Achmed is the

by John Farrell
Interviews   -   Jan 10, 2024 Interview with Craig Campbell of Nerdburger games, designer of Capers, Good Strong Hands, and others on small press distribution and the state of the industry
Interview with Craig Campbell of Nerdburger games, designer of Capers, Good Strong Hands, and others on small press distribution and the state of the industry

Nerdburger Games has been lauded many times for its achievements in design, covering adventure and parody, group, GM-less, and solo, along with more to come in the future. Craig Campbell, creator and lead designer, gave his insight on the nature of the market for a small press publisher, and our

by John Farrell
Interviews   -   Jan 10, 2024 M. Allen Hall, creator of Godspark and Sprinkles is missing, on experimental design and the state of the TTRPG industry
M. Allen Hall, creator of Godspark and Sprinkles is missing, on experimental design and the state of the TTRPG industry

Continuing my series of interviews with tabletop designers, I move from the therapeutic model of design to M. Allen Hall, a more recent entrant into the market. Starting out as a fantasy author, he was able to share insights on the differences in competition and production in the markets, and

by John Farrell
Interviews   -   Jan 05, 2024 Luke Crane, creator of Burning Wheel and Mouse Guard, on RPG design and the state of the industry
Luke Crane, creator of Burning Wheel and Mouse Guard, on RPG design and the state of the industry

Continuing my series of interviews with RPG designers, I spoke with Luke Crane, the mind behind Burning Wheel, Burning Empires, Burning Sands, and Mouse Guard. (The mice are not on fire, I assure you.) These games focus on the emotional and experiential aspects of a character first, as opposed to

by John Farrell
Features   -   Dec 28, 2023 RPGs at PAX Unplugged — All hail the indie scene
RPGs at PAX Unplugged — All hail the indie scene

PAX Unplugged 2023 was a bounty of knowledge, new faces, and great games. I spoke to someone at nearly every RPG booth, and I am following up with an interview series on the design and production of roleplaying games. Below you can find some highlights of games I saw and

by John Farrell
Interviews   -   Dec 26, 2023 Stephen Dewey, creator of Ten Candles, on Indie production and the state of the industry
Stephen Dewey, creator of Ten Candles, on Indie production and the state of the industry

Kicking off my first in a series of interviews with RPG designers, Stephen Dewey and I discussed the culture and practicalities of independent game production. He is best known for designing, writing, and producing Ten Candles, a tragic horror game which incorporates candles that are the only light you will

by John Farrell
Reviews   -   Nov 30, 2023 Beadle and Grimm DM Vault for Keys to the Golden Vault review — an elite spread
Beadle and Grimm DM Vault for Keys to the Golden Vault review — an elite spread

Beadle and Grimm’s DM Vault is a package of components that function as player aids, DM tools, and in-game documents for D&D’s Keys From the Golden Vault Adventure. The collection functions as an in game dossier, from which players receive mission briefings. It’s a respectful

by John Farrell
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