John Farrell
John Farrell is an affordable housing attorney living in West Chester Pennsylvania. He once travelled the weird west as Carrie A. Nation in Joker's Wild at: https://jokerswildpodcast.weebly.com/




Cthulhu and his mythos are far too often thrown around games and media for no reason and with little respect to the source material. Pocket Madness is no real exception, except in that it seems more aware of its disconnection from cosmic horror. It is an intentional parody that intends
by John Farrell
A tale is spun of ancient gods, not for the last time, but for the first. They weave themselves into the people’s memories that they might be worshipped and adored. This is the time when their faithful must make a stand, not on the battleground with steel and blood,
by John Farrell
Two great empires, wrapped in their majesty and history, watch one another with wary eyes from across a neutral expanse known as the Frontier. Within this untouched stretch of stars are planets under their own rule, and some that have never been touched by the mighty powers. Cogs and gears
by John Farrell
Korvosa, a great city seated at the edge of the Varisian wilds, is in turmoil. A curse hangs over the rulers, dooming each who ascend the throne to an early death. Once again it has struck, and Korvosa is thrown into turmoil as the fate of Varisia hangs in the
by John Farrell
Faith: the Sci-fi RPG was one of last year’s best releases. Its fresh new take on religion in gaming, intricate political universe, and melding the boardgame’s style with roleplay paved the way for a bold franchise that is sure to stake its claim on the market for years
by John Farrell
A dark hand reaches out over the galaxy. It’s changing minds, gaining power, and manipulating entire star systems. True heroes could go out to right this wrong…but all we have is you, and I guess that will do. Heart of the Fury is a sprawling pulp sci-fi campaign
by John Farrell
The duality between creation and destruction defines the human experience. We thrive on sacrifice and consume to exist. But that’s all a little dark for game night, so Kaboom lets you smash things, and smash’em good. The concept of Kaboom is simple: one person has 30 seconds to
by John Farrell
The essence of a good abstract game is a simple set of rules that hide evolving depth to challenge players. U-Turn absolutely excels at both of these design goals, and has quickly become a game anyone should consider carrying with them. U-Turn is a two player game with a simple
by John Farrell