
After a long hiatus, Blue Rose, the AGE RPG of Romantic Fantasy, returns to the world of roleplay. It brings with it a vision of intuitive, well-considered design that breathes new life into the romantic fantasy genre. To unpack that a little, romantic fantasy is characterized by the emotional struggles
by John Farrell
Dungeons and Dragons defines itself by growth. You and your companions striving forward towards strength, unity, and the biggest hoard of treasure to loot. Now, your miniatures can experience this same growth. The Icons of the Realm starter set released with heroes early in their journey, and the Epic Level
by John Farrell
Pathfinder has been going strong for nearly ten years now, which in RPG terms is fairly long in the tooth. Its bevy of supplements and adventure paths have grown so prolific that it is now releasing not its second or third or even fourth bestiary, but its sixth, and clocking
by John Farrell
In a time that historians cement as the Dark Age, we find ourselves threatened by the agents of the dark itself. Witches have come to our village, and we must uncover and execute them before they destroy us. As the nights and deaths wear on, we find the conflict worsening.
by John Farrell
Tabletop Day is something that couldn’t have existed even a few years ago. The recent burst of excitement and energy for nerdy pursuits has been emboldening, and I was especially happy to see how vibrant my local design community is. Philadelphia’s own Redcap’s Corner, which is both
by John Farrell
The heart of Dungeons and Dragons is watching your characters grow more powerful and more capable as the game goes on. Now, you can see their miniatures grow alongside them. Around the time that D&D 5th edition was coming out, Icons of the Realm had minis for some
by John Farrell
Curse of the Crimson Throne’s climax was already a thrilling, deadly challenge for players, and the release of Pathfinder Battles’ Crown of Fangs set brings the adventure to your tabletop with specialized miniatures. The set of figures, as well as accompanying set dressing and architecture, is specifically built to
by John Farrell
Ancient treasure means nothing if it’s buried uselessly under the sands, its legacy wasting away with the passing of ages. Artifacts only have power if they are present, whether for study or profit. Tomb Trader embodies this principle, unearthing a series of old mechanics but tying them together to
by John Farrell