John Farrell
John Farrell is an affordable housing attorney living in West Chester Pennsylvania. He once travelled the weird west as Carrie A. Nation in Joker's Wild at: https://jokerswildpodcast.weebly.com/




Starfinder brings us a galaxy of magic, mystery, and science fiction action, in what amounts to a fantastic update to the Pathfinder engine more than its own separate game.
by John Farrell
As I sit in my oversized armchair finishing a beer and begin narrating a new adventure to a group of strangers, I know something special is happening. The din of voices around us is full of contentment, and this section of the bar that we took over is a sea
by John Farrell
In a very real sense, everyone who has played a role-playing game is a designer. We have all tweaked rules or made new ones whole cloth to fit our games. That said, there is a world of difference between the informal ideas we throw around the table at one another,
by John Farrell
With maps, tokens, adventure information, and instant communication, this reimagining of a classic comes to life with roll20, an online engine that gives players and DMs the tools they need to get into one of the best adventures to date.
by John Farrell
In a time rife with complex political properties owing their origins to nerd culture, the Expanse has been well poised to stake its claim on our hearts, mind, and time, and done so extremely well. What began as a collection of books has transformed into a television series, and now
by John Farrell
Solipstry RPG: a new approach to tabletop RPGs is an independent work that seeks to make its own way in the wide world of roleplay. Solipstry, defined on the first page as “A theory in philosophy that your own existence is the only thing that is real or can be
by John Farrell
Lounging languidly on your swaying palanquin, you anticipate the battle ahead. There will be blood, and oil, and ectoplasm, but none of it will be yours. You are merely an owner, taking pleasure and profit from the carnage below. If you play your cards right and build the best team,
by John Farrell
Purrrlock Holmes sets its aims high, attempting to straddle several lines that send similar games into well-known pitfalls. It tries to be a deduction game that is both cerebral and approachable. It tries to be semi-cooperative, encouraging players to work together but granting ultimate victory to a sole player. Most
by John Farrell