John Farrell
John Farrell is an affordable housing attorney living in West Chester Pennsylvania. He once travelled the weird west as Carrie A. Nation in Joker's Wild at: https://jokerswildpodcast.weebly.com/



After generations of experimentation, battle, and horrific abominations before the eyes of God, the Shepherds of Woe must face their ancient foe once more. The Trolls have returned for revenge, and it will test the limits of your skills to defeat them. When fortune had me first stumble across Gruff:
by John Farrell
Somewhere between the drawing board and the gamepad, something went wrong with Shu. At its core, this charming 2D platformer has everything it needs to succeed: tight controls, friends that grant your character with new abilities, and challenges to keep the game fresh. But no matter how much heart or
by John Farrell
Not long ago, I spoke with Academy Games about using games as an educational tool, as well is its incoming foray into the realms of science fiction. Now, the time has come for its first such project, Agents of Mayhem: Pride of Babylon. Taking place in the Saint’s Row
by John Farrell
Evolution has always been a quality game dealing in the brutality and indifference of surviving life on Earth. Its players, in attempting to outlast one another in a generations long fight to keep their animal species alive, must make devastating sacrifices and drastic adaptations to win the day. The game
by John Farrell
The life of the Dirk Gently franchise has been as chaotic and unpredictable as the cases Mr. Gently himself investigates. Beginning as two Douglas Adams Novels (with future sequels canned due to the death of their author), the series was adapted into a BBC show some thirty years later. The
by John Farrell
Wits and Wagers Party Edition has been an outstanding, family-friendly party experience for a long time, and the new Vegas edition only makes the game better. Adding in new wagering mechanics, ways to leverage your knowledge of your friends as much as different information, and (perhaps most importantly) new questions
by John Farrell
Twogether Studios is something special in the gaming world. Keith Baker and Jenn Ellis manage to balance married life with game design, and that design covers a lot of ground. As the creator of Eberron, Gloom, and the recent Scott Pilgrim’s Precious Little Card Game, Keith has many separate
by John Farrell
Blurble is a game of words and shouting, and there is something attractive in that directness. There isn’t anything deep in this game, but depth isn’t its goal. The purpose of any true party game is to be approachable, lighthearted, and whimsical. Blurble achieves all three of those
by John Farrell