Advertisement ・ Go Ad Free
Announcement

John Farrell

John Farrell is an affordable housing attorney living in West Chester Pennsylvania. He once travelled the weird west as Carrie A. Nation in Joker's Wild at: https://jokerswildpodcast.weebly.com/

Location Pennsylvania
Number of Articles 243
Socials
John Farrell's Work 243 Articles
Reviews   -   Feb 15, 2018 War never changes until the mutated goat armies—Gruff: Rage of the Trolls review
War never changes until the mutated goat armies—Gruff: Rage of the Trolls review

After generations of experimentation, battle, and horrific abominations before the eyes of God, the Shepherds of Woe must face their ancient foe once more. The Trolls have returned for revenge, and it will test the limits of your skills to defeat them. When fortune had me first stumble across Gruff:

by John Farrell
Reviews   -   Feb 15, 2018 It takes more than heart—Shu review
It takes more than heart—Shu review

Somewhere between the drawing board and the gamepad, something went wrong with Shu. At its core, this charming 2D platformer has everything it needs to succeed: tight controls, friends that grant your character with new abilities, and challenges to keep the game fresh. But no matter how much heart or

by John Farrell
News   -   Jan 31, 2018 Protect and destroy the world–Agents of Mayhem: Pride of Babylon Kickstarter incoming!
Protect and destroy the world–Agents of Mayhem: Pride of Babylon Kickstarter incoming!

Not long ago, I spoke with Academy Games about using games as an educational tool, as well is its incoming foray into the realms of science fiction. Now, the time has come for its first such project, Agents of Mayhem: Pride of Babylon. Taking place in the Saint’s Row

by John Farrell
Reviews   -   Jan 26, 2018 Sun, snow, survival, and death–Evolution: Climate review
Sun, snow, survival, and death–Evolution: Climate review

Evolution has always been a quality game dealing in the brutality and indifference of surviving life on Earth. Its players, in attempting to outlast one another in a generations long fight to keep their animal species alive, must make devastating sacrifices and drastic adaptations to win the day. The game

by John Farrell
Reviews   -   Jan 09, 2018 It’s chaos, be kind–Dirk Gently’s Holistic Detective Agency: Everything is Connected review
It’s chaos, be kind–Dirk Gently’s Holistic Detective Agency: Everything is Connected review

The life of the Dirk Gently franchise has been as chaotic and unpredictable as the cases Mr. Gently himself investigates. Beginning as two Douglas Adams Novels (with future sequels canned due to the death of their author), the series was adapted into a BBC show some thirty years later. The

by John Farrell
Reviews   -   Jan 03, 2018 Everyone wins when there’s no house–Vegas Wits and Wagers Review
Everyone wins when there’s no house–Vegas Wits and Wagers Review

Wits and Wagers Party Edition has been an outstanding, family-friendly party experience for a long time, and the new Vegas edition only makes the game better. Adding in new wagering mechanics, ways to leverage your knowledge of your friends as much as different information, and (perhaps most importantly) new questions

by John Farrell
Interviews   -   Dec 23, 2017 Decemberists, Phoenixes, and Action Cats–Twogether Studios and how a two person team has one of the most diverse portfolios in gaming
Decemberists, Phoenixes, and Action Cats–Twogether Studios and how a two person team has one of the most diverse portfolios in gaming

Twogether Studios is something special in the gaming world. Keith Baker and Jenn Ellis manage to balance married life with game design, and that design covers a lot of ground. As the creator of Eberron, Gloom, and the recent Scott Pilgrim’s Precious Little Card Game, Keith has many separate

by John Farrell
Reviews   -   Dec 17, 2017 Sound and fury and signifying–Blurble review
Sound and fury and signifying–Blurble review

Blurble is a game of words and shouting, and there is something attractive in that directness. There isn’t anything deep in this game, but depth isn’t its goal. The purpose of any true party game is to be approachable, lighthearted, and whimsical. Blurble achieves all three of those

by John Farrell
Your link has expired. Please request a new one.
Your link has expired. Please request a new one.
Your link has expired. Please request a new one.
Great! You've successfully signed up.
Great! You've successfully signed up.
Welcome back! You've successfully signed in.
Success! You now have access to additional content.