John Farrell
John Farrell is an affordable housing attorney living in West Chester Pennsylvania. He once travelled the weird west as Carrie A. Nation in Joker's Wild at: https://jokerswildpodcast.weebly.com/



I continue to be less than impressed with Fantasy Flight’s introductory releases for the Genesys system. While the core book was mechanically sound boasting a flexible, cinematic system with the right balance between narrative resolution and character options, I found it lacking in material and substance, especially for the
by John Farrell
There is something so compelling about the paranoia and unpredictability of a social deduction game. GROWL, in its final days on Kickstarter at time of writing, explores these themes by giving players the ability to secretly influence one another’s identities as the game progresses. Werewolves try to proliferate as
by John Farrell
Despite the dark style that suffused Of Dreams and Shadows’ visual design, I was less than enthused with its chance-based resolution mechanics. However much flair went into the writing and world design, the game felt like a series of dice rolls with not much help to engage players in the
by John Farrell
Fresh off of Lankhmar, City of Thieves, Pinnacle Entertainment group is taking us out on the water to the Savage Seas of Nehwon. Nehwon is one of those settings whose influence is baked directly into modern art and literature, whether you know it or not. Fritz Lieber’s tales of
by John Farrell
For those with even a little knowledge about the tabletop industry, this is a promising sign. White Wolf has shown itself to be a fairly savvy, professional organization, but the group setting about to revive the Vampire the Masquerade franchise is still an unproven quantity. However much its individual members
by John Farrell
Horror has historically been a sorely neglected genre. Luckily, a few people have made it their work to keep the genre not only alive but thriving and growing. Saar Hendelman and Terrance Zdunich have been working together for many years now to create unique and stirring works. Terrance was one
by John Farrell
Grimslingers was a stylish, fully loaded experience when it first came on the scene, mixing supernatural horror and western-style comedy with bluffing mechanics to form a stylish game of dueling wizards in a hazardous landscape. My recent review praised the breadth of its mechanics and narrative as well as the
by John Farrell
Paizo’s first collaboration with Roll20 comes in the form of Crownfall, the first of six adventures for the War for the Crown adventure path. From my experiences so far, this adventure contains some minor but much needed quality-of-life improvements that signal some good things for Pathfinder fans. Clearly, they
by John Farrell