John Farrell
John Farrell is an affordable housing attorney living in West Chester Pennsylvania. He once travelled the weird west as Carrie A. Nation in Joker's Wild at: https://jokerswildpodcast.weebly.com/




CD Projekt Red hasn’t let us down yet, and the transition from adapting The Witcher to adapting the Cyberpunk series hopes to change the gaming world yet again. The E3 trailer is light on story information but relied hard on showing off the Xbox One’s graphical capability, and
by John Farrell
Sea of Thieves had a weak opening, but Rare has since dedicated itself to providing the game with content. Fresh off of the Hungering Deep, two new content packs are inbound for the high seas. Islands of flame and darkness swirl over (literal) skeleton crews in this E3 announcement trailer.
by John Farrell
Mordenkainen’s Tome of Foes is more than a standout explanation of planar conflicts; it’s a culmination of Wizard’s philosophy of design, providing us with a book that functions as compelling lore, new character options, and a wealth of monsters to fill out our game worlds. This shapes
by John Farrell
I continue to be less than impressed with Fantasy Flight’s introductory releases for the Genesys system. While the core book was mechanically sound boasting a flexible, cinematic system with the right balance between narrative resolution and character options, I found it lacking in material and substance, especially for the
by John Farrell
There is something so compelling about the paranoia and unpredictability of a social deduction game. GROWL, in its final days on Kickstarter at time of writing, explores these themes by giving players the ability to secretly influence one another’s identities as the game progresses. Werewolves try to proliferate as
by John Farrell
Despite the dark style that suffused Of Dreams and Shadows’ visual design, I was less than enthused with its chance-based resolution mechanics. However much flair went into the writing and world design, the game felt like a series of dice rolls with not much help to engage players in the
by John Farrell
Fresh off of Lankhmar, City of Thieves, Pinnacle Entertainment group is taking us out on the water to the Savage Seas of Nehwon. Nehwon is one of those settings whose influence is baked directly into modern art and literature, whether you know it or not. Fritz Lieber’s tales of
by John Farrell
For those with even a little knowledge about the tabletop industry, this is a promising sign. White Wolf has shown itself to be a fairly savvy, professional organization, but the group setting about to revive the Vampire the Masquerade franchise is still an unproven quantity. However much its individual members
by John Farrell