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Jay Malone

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Jay Malone's Work 89 Articles
Editorials   -   Mar 04, 2015 Towing the line between reality and professional wrestling — The achievement that is Slammed!
Towing the line between reality and professional wrestling — The achievement that is Slammed!

Creating a video game experience that pleases wrestling fans is a difficult task, one that many cannot understand unless you are a true fan of the sport. Obviously, Japanese developer Yukes has tried to do so for years with their WWE 2K series, and while they have occasionally produced a

by Jay Malone
Interviews   -   Mar 04, 2015 Full interview with writer of Slammed!, Paolo Chikiamco
Full interview with writer of Slammed!, Paolo Chikiamco

Below is the full interview performed with Paolo Chikiamco… First off, what was the inspiration for the development of the game? I was always a fan of narrative-heavy, choice-significant games — I was a gamebook fanatic before I started playing video games — so naturally I fell in love with the stuff

by Jay Malone
Reviews   -   Feb 17, 2015 Get your hunt on — Evolve review
Get your hunt on — Evolve review

Building a video game based all around a multiplayer aspect seems like a tough thing to achieve in 2015. It has been a few years since a game of that nature caught on, with one of the more recent examples being Left 4 Dead, developed by Turtle Rock Studios. Since

by Jay Malone
Reviews   -   Feb 09, 2015 Time to grow home — Grow Home review
Time to grow home — Grow Home review

Simplicity can spawn brilliant products; thus are the hopes for many of Ubisoft’s new smaller projects that have been recently released such as Child of Light and Valiant Hearts.  Grow Home is another game that lives in that same vein. It is clear that the game blossomed from a

by Jay Malone
Reviews   -   Feb 02, 2015 Par-Gore — Dying Light review
Par-Gore — Dying Light review

Making a zombie product relevant in today’s video game market is very difficult, but Techland did just that in their 2011 release, Dead Island.  Their first foray into zombie violence focused on their analog combat that allowed you to attack specific parts of the body in hopes of weakening

by Jay Malone
Previews   -   Jan 12, 2015 Fresh elements being added to the formula — Sorcerer King preview
Fresh elements being added to the formula — Sorcerer King preview

The strategy genre is one that has been dominated by Sid Meier’s Civilization franchise for many years now. Instead of providing an alternate history take with the gameplay, developer Stardock has taken a more fantasy-focused approach in Sorcerer King. This approach has you making a choice from six different

by Jay Malone
360   -   Jan 09, 2015 Life is Strange receives a brand new developer diary
Life is Strange receives a brand new developer diary

Life is Strange, developed by the French studio DONTNOD Entertainment, has received a new developer diary which gives a slight glimpse at some of the characters. A majority of the diary is spent looking at the small development team that has assembled Life is Strange, a game that seems to

by Jay Malone
Features   -   Dec 30, 2014 Jay Malone’s Top 10 Games of 2014
Jay Malone’s Top 10 Games of 2014

It was a bad year for video games, folks. I have no doubt you all have heard the many complaints about this lackluster year. Many games were delayed to 2015, and many games proved they should have been delayed into 2014. That being said, we still had a few bright

by Jay Malone
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