Jay Malone
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Creating a video game experience that pleases wrestling fans is a difficult task, one that many cannot understand unless you are a true fan of the sport. Obviously, Japanese developer Yukes has tried to do so for years with their WWE 2K series, and while they have occasionally produced a
by Jay Malone
Below is the full interview performed with Paolo Chikiamco… First off, what was the inspiration for the development of the game? I was always a fan of narrative-heavy, choice-significant games — I was a gamebook fanatic before I started playing video games — so naturally I fell in love with the stuff
by Jay Malone
Building a video game based all around a multiplayer aspect seems like a tough thing to achieve in 2015. It has been a few years since a game of that nature caught on, with one of the more recent examples being Left 4 Dead, developed by Turtle Rock Studios. Since
by Jay Malone
Simplicity can spawn brilliant products; thus are the hopes for many of Ubisoft’s new smaller projects that have been recently released such as Child of Light and Valiant Hearts. Grow Home is another game that lives in that same vein. It is clear that the game blossomed from a
by Jay Malone
Making a zombie product relevant in today’s video game market is very difficult, but Techland did just that in their 2011 release, Dead Island. Their first foray into zombie violence focused on their analog combat that allowed you to attack specific parts of the body in hopes of weakening
by Jay Malone
The strategy genre is one that has been dominated by Sid Meier’s Civilization franchise for many years now. Instead of providing an alternate history take with the gameplay, developer Stardock has taken a more fantasy-focused approach in Sorcerer King. This approach has you making a choice from six different
by Jay Malone
Life is Strange, developed by the French studio DONTNOD Entertainment, has received a new developer diary which gives a slight glimpse at some of the characters. A majority of the diary is spent looking at the small development team that has assembled Life is Strange, a game that seems to
by Jay Malone
It was a bad year for video games, folks. I have no doubt you all have heard the many complaints about this lackluster year. Many games were delayed to 2015, and many games proved they should have been delayed into 2014. That being said, we still had a few bright
by Jay Malone