Jay Malone





Wolfenstein: The New Order was one of the biggest surprises of 2014. Leading up to its release, few people expected the title to be as fun and frantic as it was. The combat and character storylines were just a few tidbits that made The New Order successful. With the games
by Jay Malone
Oh, dating simulators. Your existence has long been one that confused many people. The simple concept of placing someone in a virtual world where you are forced to socially interact in a romantic way is an idea that many people mock daily. For good reason, a majority of the games
by Jay Malone
The MLB: The Show series has long been one of the strongest sports franchises around, making meaningful changes each year that keep the player coming back. This year, developer Sony San Diego seems to have gone all out in revamping their Diamond Dynasty mode, but what else has changed within
by Jay Malone
Far Cry 4 was one hell of a product upon its release last November, and it has remained something players hop back into just to get up to nonsensical business. The DLC direction of Far Cry 4 has been interesting to follow as many were curious if Ubisoft would head
by Jay Malone
Restarting time is a tricky concept to tamper with. You see many films do it, putting the main character in a situation where he/she is experiencing the same situations over and over again. Some of these films succeed such as Groundhog Day, Source Code, and Edge of Tomorrow, while
by Jay Malone
With Iron Galaxy’s recent success as the developers behind titles such as DiveKick and the Xbox One reboot of Killer Instinct, it makes sense they would want to try their feet in publishing. They have done just that as they have three independent games slated for their New Indie
by Jay Malone
“We wanted to show that things which are dark, can also be good…” is what Bishop Games said was one of the main stories behind Light Fall, their new 2D platformer. Many games and other forms of media have always portrayed the idea of dark characters or scenery to be
by Jay Malone
Building a point-and-click adventure in today’s video game market is a tough achievement. In order to do so well, you must blend the classic point-and-click adventure tropes such as using random objects and interacting with your environment into new-age concepts that have conditioned players to think if they get
by Jay Malone