Jay Malone
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We didn’t appreciate Madden NFL 16 enough. It received some of the highest praise of any Madden game, and definitely the most in the past six or seven years, but I think sports fans really undervalued the drastic improvement from 15 to 16. It brought about Draft Champions, one
by Jay Malone
No Man’s Sky is not what people thought it would be. In the recent decade, few games have been as hyped up as Hello Games’ newest adventure. Since its debut trailer back in December 2013, some have have claimed it to be the game of the generation, or in
by Jay MaloneBelieve it or not, there have been 10 Sherlock Holmes games created by Frogwares. Their newest adventure, Sherlock Holmes: The Devil’s Daughter, makes it a clean 11. The series has picked up steam recently and The Devil’s Daughter was poised to be one of its most popular releases
by Jay Malone
Throughout their recent creations, Volition has maintained a strict through line with their world, their love for the color purple, and most notably, the off the wall action. When they unveiled Agents of Mayhem, it was pretty clear all three of those would be returning, thanks in part to their
by Jay Malone
Scare tactics is a timeless way of grabbing attention and making a group of people shift their focus. This is at the heart of many war stories, and that was especially true in the 2011 shooter Homefront. Developed by Kaos Studios, the first-person action game theorized a world in which
by Jay Malone
With violence being prevalent throughout so many art forms today, developer Garage227 wants to do its best to counteract that with their newest 2D platformer, Shiny. This journey tells the tale of a small little robot, who wakes up to find the humans populating his planet have taken all the
by Jay Malone
“Something unique” is the main idea that drove ex-Irrational developer Bill Gardner when he began to flesh out Perception. Gardner is a self-admitted fan of the horror genre, but he prefers tense, nail-biting atmosphere as opposed to the Saw/Hostel-style jump scares and brutality. That love of tension is coming
by Jay Malone
Passion projects can produce some of the most inspiring work, but also some of the most disappointing. Creators of such personal pieces can expose certain stories that others have very little knowledge of, but they can also become so invested in one aspect that the rest of the project suffers.
by Jay Malone