James van Tonningen





The priests of the sun and moon are in opposition, as they have been since Japan was raised from the ocean. The only way to decide the fate of Japan is to duel… by capturing yokai! Madoshi, designed by Dan Hyundicz, is a short 2 player game about using a
by James van Tonningen
Masters of magic, gather here, claim your runes, and summon forth powers beyond imagination! Rune, by Zemilio, is a 2-3 player area control card game. Players take turns placing cards with 6 runes on them, and must place them on the table over existing rune cards following some very strict
by James van Tonningen
The ancient mountain, the ancestral home of the trolls, rumbles and the tunnels within crumble. The usurping gnomes within have fled, and the trolls heard the heart of the mountain calling, calling them home. In the Hall of the Mountain King is a tile laying strategy game for 2-5 players,
by James van Tonningen
Have you ever considered a petting zoo, but demonic? This is the question that Satanimals asks. Satanimals is a light-hearted card game for 2-4 players by Marlon Fussell and published by Megamint Games. Players draw 3 cards at a time from a 3×3 queue of face up cards, then
by James van Tonningen
In 1787, Catherine II traveled along the Dnieper River, and Governor Grigory Potemkin erected phony settlements along the river to impress the empress. In Potemkin Empire, published by Indie, you are tasked with managing your own phony cities in order to be seen as the most impressive city. Each month,
by James van Tonningen
A new Greek city has been founded, Kleos, and the heavy hitters of Olympus have brought their champions and their legendary creatures to claim the honor of being the city’s patron, no matter the cost. Kleos is a 2-5 player strategy game with asymmetric elements. Players can choose to
by James van Tonningen
The best diggers that mole-kind has to offer are coming together to build the biggest mountains. They do this by moving underground in a field like Bugs Bunny; pushing earth up from beneath, and knocking those mountains over like dominoes. In Mountains out of Molehills, you and up to 3
by James van Tonningen