James van Tonningen




In old Paris, there is a place where the crippled walk, the sick are cured, where gold appears like magic and beggars become kings. That place is the Court of Miracles. Of course, the only miracles that occur there is that the beggars and thieves that populate it can walk
by James van Tonningen
Something not of this world arrived. Initially, it was the size of a city, but it quickly shrank, and shrank, and shrank, until it was no more than a small cube with cryptic symbols floating in space. Scientists the world over gathered to study it, but soon realized that there
by James van Tonningen
In the sheer amount of stuff available to see at a major board game convention like Origins, it’s easy to overlook the little guy. That’s where the unpub section of the con comes into play. In it, intrepid independent board game developers all sit eager to show off
by James van Tonningen
Magneterra sleeps in the darkest reaches of the cosmos. A rocky, rugged world, Magneterra possesses a unique attribute in the many worlds: its extreme magnetism and rare elements. This has given rise to mystical Tochon Magnets, natural artifacts infused with magical energies. Now, wizards from across the cosmos descend upon
by James van Tonningen
Let me set the scene. GamingTrend’s Origins interview booth was set up in the back-right corner of the convention. About 5 spaces away from us was a booth with inviting pastel colors from a brand new team with a little gem of a game called Power Well. On a
by James van Tonningen
The world of Scythe is intriguing. Mostly told through the rulebook of Scythe and most especially Jakub Rozalski’s art, it follows a bunch of leaders and heroes from various altered European countries during an uneasy pre-World War 1 peace. There are weird things afoot, mostly from a place called
by James van Tonningen
Being a leader isn’t easy. Being a leader of the refugee city Din’Lux during an apocalypse is much worse. Since the Starless Nights returned with their transfiguring rains of darkness, Din’Lux is the last known safe haven in the world. As a counselor of the city, do
by James van Tonningen
Candela Obscura is an RPG from Darrington Press, Critical Roll’s print division. The game’s focus is on the titular Candela Obscura, an organization that is basically Illuminati GhostBusters. Their job is to track down magickal (always with the k) phenomena and neutralize them. I need to make a
by James van Tonningen