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Jack Zustiak

I get to the point of games.

Number of Articles 75
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Jack Zustiak's Work 75 Articles
Reviews   -   Apr 22, 2024 Tales of Kenzera: ZAU review — Painless parting
Tales of Kenzera: ZAU review — Painless parting

Few things in life hurt more than losing a loved one. It’s a tough subject, so I admire Tales of Kenzera: Zau for choosing to essentially be all about it. Video games sit in a unique position where they can convey empathy and emotion by directly placing you in

by Jack Zustiak
Reviews   -   Mar 28, 2024 Pepper Grinder review — Surface level fun
Pepper Grinder review — Surface level fun

Pepper Grinder keeps you moving forward. Armed with a drill and a propensity for ramming it into whatever stands in front of you, you’ll constantly find new ways to push onwards as you play. The steady momentum of the game creates distinctive platforming challenges that stay fresh throughout its

by Jack Zustiak
Reviews   -   Mar 20, 2024 Dragon’s Dogma 2 review — Pawns, Arisen, and a journey into Free
Dragon’s Dogma 2 review — Pawns, Arisen, and a journey into Free

Jack: As a kid, video games felt infinite. I didn’t know how they were made and I didn’t have access to the internet to find out. This lack of information created a wonderful illusion: I could finish a game and generally know what was in it, but I

by Jack Zustiak
Reviews   -   Mar 05, 2024 Berserk Boy review — Flash of inspiration
Berserk Boy review — Flash of inspiration

Inspiration can strike at any time and the result can take many forms. Berserk Boy demonstrates those principles literally. This is a 2D platformer that wears its inspirations on its sleeve: Mega Man, Azure Striker Gunvolt, and a touch of Sonic the Hedgehog for good measure. That’s alright – everything

by Jack Zustiak
Reviews   -   Feb 29, 2024 Penny’s Big Breakaway review — A good first performance
Penny’s Big Breakaway review — A good first performance

Platformers are perhaps the purest genre of video games. It’s just you, the challenge the developers have set before you, and an assortment of tools to overcome it. Sure, there may be baddies to bash along the way sometimes, but for the most part any “combat” is really just

by David Flynn & Jack Zustiak
Reviews   -   Feb 28, 2024 Momodora: Moonlit Farewell review — Perfectly pleasant goodbye
Momodora: Moonlit Farewell review — Perfectly pleasant goodbye

Momodora: Moonlit Farwell is the video game equivalent of a mild Spring day. Entering its world feels both warm and familiar. Everything looks beautiful. Much like a gentle breeze, it pushes you forward at an even pace while later offering just enough resistance to keep things interesting. I enjoy Spring

by Jack Zustiak
Reviews   -   Feb 19, 2024 Ultros review — Style over subsystems
Ultros review — Style over subsystems

Ultros undoubtedly stands out. With its radical visual style and a horde of unusual subsystems, you won’t be confusing it with the mountain of other games “like Metroid” available these days. Those distinctive flairs are Ultros’s greatest strengths and its greatest weaknesses. Ultros cleverly reinterprets a familiar game

by Jack Zustiak
Reviews   -   Feb 12, 2024 Under Night In-Birth II [Sys:Celes] review — Refined effortlessness
Under Night In-Birth II [Sys:Celes] review — Refined effortlessness

Fighting games often struggle with things that are fundamental to justifying their existence. They need to balance simplicity to gain new players while adding complexities to keep the hardcore audience invested. Sequels and revisions need to change things up, yet not so much that it alienates fans of the last

by Jack Zustiak
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