Eric Van Allen


Before Guitar Hero or Rock Band broke the rhythm game genre wide-open, Harmonix was already laying the groundwork with Amplitude. A rhythmic shooter where you blast notes to keep the music playing, it was a major step forward in showing that you didn’t need a dance pad peripheral to
by Eric Van Allen
This was a banner year for gaming. From the dark alleys of Yharnam to the farthest reaches of space, from hidden ancient tombs and mythical beasts to a lone creature’s journey through a blind forest, 2015 has been replete with amazing experiences and unforgettable moments. Over the next six
by Eric Van Allen
Hatoful Boyfriend was one of the stranger games I played this year. Both a silly tale of a human girl going to school with, and consequently falling in love with, pigeons, and a striking commentary on visual novels as a whole, it managed to parody many aspects of the genre
by Eric Van Allen
The Dynasty Warriors experience is one that seems best-suited to portability. It thrives in quick bursts of action, occupying your hours with numbing yet cathartic chaos, and tons of replayability in the many modes and maps available. Indeed, Dynasty Warriors 8 offered an engaging Warriors experience when it first released,
by Eric Van Allen
In Norse mythology, the word “eitr” refers to a substance that is the source of all living things, yet is also corrupting and poisonous to all that touch it. This was part of the inspiration for Eitr, an isometric action game from Eneme Entertainment, that would fall under the common
by Eric Van Allen
Throughout the Playstation Experience, there was always one booth pumping music, with a single TV that was always occupied. After listening to it for the better part of a day, our curiosity finally gave in and our team wandered over to play. It was the first of many sessions that
by Eric Van Allen
Metroidvania is a term that gets a little over-used. It isn’t very descriptive and demands knowledge of two games and their inner machinations to understand. However, it does aptly describe the relationship between this last year’s Axiom Verge and the upcoming Chasm. “If Axiom Verge is more Metroid,
by Eric Van Allen
One of my favorite parts of a new role-playing game is getting absolutely lost in the universe. The best RPGs, in my opinion, have lore that begs to be dove into, with vibrant and interesting characters that are all unique, yet cohesive and part of the grand picture. When I
by Eric Van Allen