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Eric Van Allen

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Eric Van Allen's Work 188 Articles
Previews   -   Jun 24, 2015 Creep farming to-go — Hands-on with Ace of Arenas’ take on mobile MOBA
Creep farming to-go — Hands-on with Ace of Arenas’ take on mobile MOBA

Condensing the MOBA experience to the mobile format is no easy undertaking; the genre doesn’t exactly lend itself to short play sessions or the casual “pick-up-and-play” of most mobile games. GAEA Mobile is trying to change that, though, and after spending some time with Ace of Arenas at E3

by Eric Van Allen
Previews   -   Jun 22, 2015 Hoth revisited — How Star Wars: Battlefront is nailing galactic warfare
Hoth revisited — How Star Wars: Battlefront is nailing galactic warfare

Hoth is to Star Wars: Battlefront as Omaha Beach once was to World War 2 shooters. It is the signature battle, known to everyone and often a perfect set piece to show off their dynamic engines and mechanics. I had a chance to demo the new Star Wars: Battlefront’s

by Eric Van Allen
Previews   -   Jun 21, 2015 Assembling the universe’s finest — Hands-on with Battleborn’s unique blend of MOBA and shooter
Assembling the universe’s finest — Hands-on with Battleborn’s unique blend of MOBA and shooter

Battleborn represents a huge step forward for 2K Games. A co-op, character-based shooter with elements drawn from many genres, mediums and ideas, there’s a lot of cogs moving at the same time. When Gearbox Software brings them together, though, the result is simply one of the best class-based shooter

by Eric Van Allen
Previews   -   Jun 19, 2015 No pulling punches — The sweet science behind Street Fighter V’s new modes and characters
No pulling punches — The sweet science behind Street Fighter V’s new modes and characters

The big daddy of fighting games is back, and for the first time in almost a decade, we’re getting a completely new Street Fighter in Street Fighter V. This is no Arcade Edition or patch update; SFV revamps the system from the ground up, changing up the way you

by Eric Van Allen
Previews   -   Jun 19, 2015 Expanding your vocabulary — Typoman’s unique approach to grammatical platforming
Expanding your vocabulary — Typoman’s unique approach to grammatical platforming

A wise man once said, “The pen is mightier than the sword.” Words can topple regimes and enrapture millions, and in Typoman, words are everything. I got to demo the puzzle-platformer from Brainseed Factory in an early build on the show floor, and the intersection of words and gameplay into

by Eric Van Allen
Previews   -   Jun 18, 2015 Tools of the trade — how Rock Band 4 expands the genre without forcing change
Tools of the trade — how Rock Band 4 expands the genre without forcing change

The key to Rock Band 4’s brilliance is the way it builds up, rather than changes. Many rhythm games attempt to change the design or alter the tools, in order to chase that same feeling the player gets the first time they pick up the guitar. Rock Band, however,

by Eric Van Allen
Previews   -   Jun 17, 2015 Co-op across worlds — hands-on impressions of Divinity: Original Sin Enhanced Edition
Co-op across worlds — hands-on impressions of Divinity: Original Sin Enhanced Edition

Divinity: Original Sin was a smash hit on PC, coming in the summer gaming drought to revitalize CRPG players with a breath of fresh air. It was really enjoyable, and though it certainly wasn’t perfect, it was the right game at the right time for a large subset of

by Eric Van Allen
Previews   -   Jun 16, 2015 Augmented warfare: a first look at Black Ops III’s multiplayer and specialists
Augmented warfare: a first look at Black Ops III’s multiplayer and specialists

After a night spent with the multiplayer of Black Ops III, I could only think of one word: control. Treyarch’s shooter wants to put you in control of as much of the game as possible, and then open the gameplay from there. Decision-making is critical to the combat loop

by Eric Van Allen
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