Hitman is all about the process. It’s a defined line from point A to B: receive target, kill target. Through many years...
Shadow Warrior 2 is stuck between two points in time. In one, it’s the early days of Duke Nukem and Serious Sam,...
My old headset has been sitting on the shelf for months. It’s not that the Cloud Revolver, HyperX’s new PC headset, is...
Two cops have died at the scene. That’s all I get: a notification that the officers I dispatched not only failed to...
Silence is one of the most effective tools in a composer’s arsenal. It’s contrasting, empty, vacuumous — in the right hands, silence...
It’s been twelve years since the first Dawn of War rampaged onto PC, bringing the Warhammer 40k tabletop fantasy game to life in...
You need to feed. That’s how the demo of Vampyr started, in our time at E3. Then again, that might be a...
The last thing I would have expected from Supergiant Games was an action-sports game. Makers of Bastion and Transistor, their new title...
My demo for STRAFE took place in a sun-beaten parking lot on day three of E3 (well, show floor day three, anyways)....
It’s hard to imagine a game like Tokyo Mirage Sessions #FE existing even just a few years ago. Born of two franchises,...
It’s rare to see a game take as many chances in its concluding chapters like Zero Time Dilemma does. For a game...
The sun has risen and set on the show in Los Angeles, and while we gradually roll out our coverage and recuperate...
Gwent is bigger than it has any reason to be. It was that way in The Witcher 3: Wild Hunt, where a...
Most Zelda games open with a colorful burst of exposition and character. A humble beginning, an unexpected hero, and a gaudy green...
Many of Kirby’s recent outings have been permutations on a formula, a series of mash-ups and experiments succeeding or failing at random....
Note: The wonderful Blake Hester is on a short hiatus, so in his absence, I’ll be stepping in to cover the Hitman...
Not many games get a second chance at life like Odin Sphere. A PlayStation 2 role-playing game, released in the twilight years...
Our world is worth fighting for. – Mei Every match of Overwatch begins the same way. An opening line from a character,...
Neverending war. The perennial military complex, gears turning to amass conflict after conflict, as generals loom over a table dotted with markings...
The west is a lawless place. Even in the steampunk Western Hover Junkers, your only friend and companion is the gun strapped...
It’s hard to quantify and define the experience of virtual reality to an outside party. Words like “presence” and “immersion” come to...
We’re still in the infantile stages of modern virtual reality, where developers are wrapping their heads around the tech and what it...
One of humanity’s greatest aspirations lies in space exploration. The feeling of reaching out beyond our terrestrial shackles and seizing the vast,...
Since first glance, Battleborn has had an identity crisis. A new shooter from the quintessential “gun company,” Gearbox Software has struggled against...
Dungeon crawlers have always been a difficult genre for me to get into. I was never the type to break out a...
They say the adventure is more about the journey than the destination. In Stories: The Path of Destinies, you will have to...
The idea of holding out against an unstoppable force, standing against overwhelming odds and just barely being able to survive is admirable,...
Repetition and perfection are the two words I would use to describe the loop of Trackmania Turbo’s lightning-paced gameplay. In most racing...
From challenge comes opportunity. And, at least in games, challenge can also create risk. Gearbox Software might be known for first-person shooters,...
Loot, shoot, repeat; that’s the mantra of Ubisoft’s newest open-world game The Division. Set amidst the broken remains of Manhattan after a...
It’s exciting to see a game challenge ideas like Superhot does. Taking the constraints of an action-packed, adrenaline-pumping first-person shooter and slowing...