Hitman is all about the process. It’s a defined line from point A to B: receive target, kill target. Through many years and iterations, Agent 47 acts as proxy
Shadow Warrior 2 is stuck between two points in time. In one, it’s the early days of Duke Nukem and Serious Sam, where rockets blew chunks of pixelated gore
My old headset has been sitting on the shelf for months. It’s not that the Cloud Revolver, HyperX’s new PC headset, is significantly greater in any manner; I
Two cops have died at the scene. That’s all I get: a notification that the officers I dispatched not only failed to stop the hostage crisis, but were killed
Silence is one of the most effective tools in a composer’s arsenal. It’s contrasting, empty, vacuumous — in the right hands, silence sings as loud as a full horns
It’s been twelve years since the first Dawn of War rampaged onto PC, bringing the Warhammer 40k tabletop fantasy game to life in brutal fashion. I was a fan
The last thing I would have expected from Supergiant Games was an action-sports game. Makers of Bastion and Transistor, their new title is something that seems strange for a team
My demo for STRAFE took place in a sun-beaten parking lot on day three of E3 (well, show floor day three, anyways). Inside a dimly lit trailer, with a fog
It’s hard to imagine a game like Tokyo Mirage Sessions #FE existing even just a few years ago. Born of two franchises, stewing in the rampant fandom surrounding the
It’s rare to see a game take as many chances in its concluding chapters like Zero Time Dilemma does. For a game with two predecessors’ worth of required reading
The sun has risen and set on the show in Los Angeles, and while we gradually roll out our coverage and recuperate from sickness, we’ve taken some time to