Codi Spence



Have you ever wondered what it would be like to walk on walls and ceilings? Defying gravity as we know it and experiencing the world from a new perspective? Etherborn makes this idea the core concept of the game, along with plenty of puzzle solving. The MC Esher-esqe feeling of
by Codi Spence
The norm of many games is that you kill any violent creatures that you see. RPGs, action games, adventure games, MMOs, and the like follow this pattern typically. Some games even let you capture creatures and tame them to fight by your side, such as Pokemon and Ark: Survival Evolved.
by Codi Spence
Escape rooms are a fantastic way to test your puzzle solving and critical thinking skills. If crafted correctly, they can be engaging, entertaining challenges. If done poorly, they can either be too easy or become infuriatingly difficult. I’ve done a few escape rooms myself, with two of them being
by Codi Spence
One of the best things about video games is the vast amount of different genres and difficulties. You have your carefree, easy-going experiences, your intense, fast-paced games, and everything in-between. Upon seeing that Akashicforce was described as a rhythm-like puzzle game, I thought it might top out somewhere in the
by Codi Spence
2D platformers have been incredibly popular ever since their creation decades ago. Even to this day, gamers just can’t get enough of them. This genre typically focuses on players running and jumping through various levels filled with obstacles, but what if there was a twist to that? Instead of
by Codi Spence
Some people play games to explore fantastic worlds. Some want to challenge their brains. Others just want to relax. I tend to lean towards the first two, but it’s nice to chill out with peaceful games once in a while. Himno caters to the crowd that wants to take
by Codi Spence
Rhythm games are an interesting combination of music appreciation and pattern recognition. They branch outside the realm of typical games like action adventures, platformers, sports, and more. Depending on the specific game, they can be a mix of relaxing and focused gameplay. Why not branch out a bit more and
by Codi Spence
Arcade fighters have been a staple of the gaming industry for a long time. From Street Fighter to Tekken to Mortal Kombat and much more; this genre has offered players the chance to beat down friends and AI alike in technical, 2D combat. Dead or Alive is one such fighting
by Codi Spence