Bryan Ertmer





The Sims 4 suffered a lackluster launch and was not the game Sim-fanatics were craving. Though patches have added and improved the game vastly since launch, the inevitable expansions are what build on the Sims games and keep gamers coming back. Get to Work, the first expansion for Sims 4,
by Bryan Ertmer
Mad Games Tycoon is a game development and studio tycoon, much in the vain of Game Dev Tycoon, but it adds the extra element of actually designing the office, deciding how to manage your employees and where they work, and how to use the resources at hand. Deciding which rooms,
by Bryan Ertmer
Kyn is a unique game, and quite frankly a breathe of fresh air. It is an adventure game in which you control warriors, three to start but you can get to a total of six, and slay enemies while you explore. While that mechanic isn’t new, Kyn is filled
by Bryan Ertmer
Armikrog is as weird and unique as its’ name, but in a charming way. Being developed by the creators of the Neverhood series and Earthworm Jim it is chock-full of humor and wonder. Although the build I played is in very early stages, and much was missing, I came out
by Bryan Ertmer
Battlefield Hardline is not a reimagining of the Battlefield series, but rather it takes everything it has learned up to this point, and uses intelligent design to make a fun and unique game. Multiplayer has always been the major draw to the series, but for the first time the single-player
by Bryan Ertmer
Victor Vran is something I am really hopeful and excited for. After playing over 1,000 hours of Diablo 3, I was not sure another isometric action-RPG could actually do that, but here I am sinking hours into Haemimont Games newest title. At this point, however, Victor Vran is a
by Bryan ErtmerI remember playing in LAN parties fondly in my youth, from Unreal Tournament to Quake Arena but I thought those days were in the past. That was, until I found TOXIKK on Steam Early Access. TOXIKK is a no-holds-barred, straight-up arena style shooter. There are no loadouts or perks, it
by Bryan Ertmer
The Battlefield series has had a long and beautiful past of large-scale, multiplayer mayhem, but one thing it has always seemed to lack was a great story. With Battlefield Hardeline’s release approaching I sat down with the writers and Creative Director Ian Miller on how they intend to change
by Bryan Ertmer