Ben Lombardo



Overwatch – what a mammoth of a game. The game that truly kickstarted the hero-shooter genre, beloved by millions, and one that has had a sequel delayed for god knows how long. If you’re like me you’ve been watching that Overwatch 2 trailer on YouTube every few months, reminding
by Ben Lombardo
For fans of stealth games, we take what we can get in our dying genre. We lament over beloved series like Thief and Splinter Cell, and appreciate mostly anything new. Abermore tries to fill the gaps that series like Dishonored and Thief left in the stealth genre — games so unique
by Ben Lombardo
I’m going to do my best to not make any comparisons to Among Us, or even unironically add “this is what Among Us would be like if it was set in the 1800s”. No, Dread Hunger is its own thing, it does its best to try to stand on
by Ben Lombardo
There are only a few games that I can think of that fully immerse me in the experience. Usually, these are horror games and VR games. While everything else either makes me happy to play or feels rewarding, there are only a few games outside of those genres that make
by Ben Lombardo
Games like Riders Republic make me wish I was a world-class athlete that would lead in events like snowboarding or mountain cross. I always hang out for these kinds of thrill-seeking events when, say, the Olympics are on. Because I know that it would take years upon years to truly
by Ben Lombardo
It’s sad every time I’m reminded by newer generation stealth games that methodical stealth is dead; buried in a shallow grave by developers who have decided to move on to fast-paced, action-orientated games with a hint of stealth. Aragami 2 is no different in this regard, a highly
by Ben Lombardo
Aragami 1 sits in the hearts of a lot of players for its high skill level and (rather unique now) methodical stealth gameplay. Patience was a virtue with that title since any time you were detected there was a very high chance you would be hunted down quickly and killed.
by Ben Lombardo
When you think of tactical role-playing games with the slow and methodical turn-based system that accompanies them, you probably think of titles like Divinity: Original Sin and XCOM. They are, arguably, the heaviest of heavy hitters in this genre — a genre that has spawned countless clones. The Dungeon of Naheulbeuk:
by Ben Lombardo