Anthony Shelton
Radio personality exploring video games and the business decisions that allow the industry to thrive or fail. Most commonly found playing looter shooters, platformers, action, RPG, and racing games.




It’s the inaugural episode of First-Person Perspective! Join me, Anthony Shelton, as I bring perspective to the hottest news and give my takes about the latest games. Sony lied about God of War: Ragnarok and we can't do anything | First-Person Perspective Episode 01 Watch this video on
by Anthony Shelton
After 40 hours, maxing out the available ranks, and spending over €100,000 of in-game currency buying clothes, I can confidently say Watch Dogs: Legion online lacks any reason to return, despite enjoying maxing out nearly everything. The online mode, released on consoles first and PC second (I played on
by Anthony Shelton
Tetris Effect: Connected continues the modern spin on the classic franchise. There’s still complicated concepts like T-spins, hard drops, and flipping Tetriminos forever just as it’s about to land, but the modernization hasn’t removed the simple core elements of Tetris’s design: easy on the eyes and
by Anthony Shelton
Back 4 Blood proves I’m not the smartest person in the room. I say that because if I were in charge of Turtle Rock Studios, the first game I would’ve created was a re-imagining of the zombie co-op game Valve has, basically, left for dead. Had Turtle Rock
by Anthony Shelton
Boot up Kirby Fighters 2 and boom! Title screen. Press start, boom! Menu. Choose a game mode, boom! Character selection screen. How quickly you move through everything to get to the fighting exemplifies how basic and uninteresting Kirby Fighters 2 is. Fighting in this Kirby brawler is so basic it
by Anthony Shelton
When Super Mario All-Stars debuted on the Super Nintendo, the box art illustrated Mario dressed in a tuxedo and a magic wand in hand. It showed how special and magical the collection was meant to be. That magic continued by updating Super Mario Bros., The Lost Levels, Super Mario Bros.
by Anthony Shelton
As I finished Shing! and thumped my controller on my desk in relief, I was bummed by how much potential developer Mass Creation forfeited because they ignored or didn’t consider the decades of beat ’em ups before it; or even recent successes like Streets of Rage 4. Most of
by Anthony Shelton