Anthony Shelton
Radio personality exploring video games and the business decisions that allow the industry to thrive or fail. Most commonly found playing looter shooters, platformers, action, RPG, and racing games.




Battlefield 2042 might be DICE and EA’s most ambitious Battlefield game and, from my first glance at the open beta with roughly about seven hours of play, you can immediately tell that despite 128 players on Xbox Series X, PS5, and PC, it still flows like the Battlefield we
by Anthony Shelton
If any of the Soulsborne games were a 2D side-scrolling run and gun, I’d probably enjoy them a lot more. Steel Assault is that tough-as-nails, trial by error kind of platformer, and its style is inspired by old-school, wallet-draining 90’s arcade games like Metal Slug, but also features
by Anthony Shelton
As I play Plunder Panic (say that three times fast), I’m reminded of the days I used to sit in my garage playing on my Commodore 64. There’s a simplicity about the way this Early Access 2D brawler looks, sounds, and plays, but it doesn’t feel outdated.
by Anthony Shelton
There’s a difference between choices that change an outcome and choices we care about. The choices we care about are the ones that matter. Hindsight 20/20: Wrath of Raakshasa completely misses that distinction. It’s an action-adventure, choice-driven driven RPG that constantly presents high-stakes situations to make you
by Anthony Shelton
Dodgeball Academia is an unsuspecting RPG built around playing a sport nearly everyone loves: dodgeball. You follow Otto, the new student at an academy that is built around teaching kids the art of dodgeball, and he is bent on becoming the dodgeball master. The Pokemon vibes are all over this
by Anthony Shelton
Developing DLC for games that entirely revolve around its mechanics has to be a tough effort. How do you create something that people are willing to pay without making it feel like the same ol’ thing they’ve been playing? Mr. X Nightmare answers that question and over-delivers. Mr. X
by Anthony Shelton
I hate referring to development as magic. It’s not. There’s smart people crunching numbers, testing for bugs, creating art, and so many other things. But what Turtle Rock Studios is creating with Back 4 Blood – a game that’s not set to launch until October – feels like magic.
by Anthony Shelton
During Day of the Devs this year, while I was multitasking on projects, an indie game appeared on screen and immediately caught my attention. It was monochromatic and yet had a captivating art style that was cute and simple. Most captivating though was the fact that you took pictures. There
by Anthony Shelton