A Kay Purcell




Hala, the Kahuna of Melemele Island, proudly tells you: “Only when you find the balance of the old and the new can you make something original.” I could not possibly invent a more clear or precise explanation as to why the newest installments to the Pokémon franchise shines so brightly;
by A Kay Purcell
Last week I had the opportunity to chat with key creators for Vampire Hunter D: Message from Mars. Calling in from across the globe was the Japanese Digital Frontier team, along with Scott McLean, the creative executive for the US based Unified Pictures. Character supervisor Yoichi Mouri, technical director Keitaro
by A Kay Purcell
Have you ever thought, “Gee, I really like Hearthstone, but I wish it had a board game element to it”? If so, you’re in luck! Ankama Studios, a French entertainment company, has launched the beta of Krosmaga, the Card Game of the Gods. Ankama is not new to the
by A Kay Purcell
Long, long ago, I wanted to learn basic HTML. These were the days before Google and Imgur, when finding a free site on which to drop some HTML was a challenge, and finding a free image host was nearly impossible. Armed with a Neopets pet page, Ranchoweb image hosting, and
by A Kay Purcell
Opening Civilization VI for the first time is like opening Photoshop for the first time; it’s slightly overwhelming, with buttons, drop downs, tools and information everywhere, and you generally have little to no idea where to start. Unlike Photoshop however, Civilization VI offers a robust tutorial section to help
by A Kay Purcell
I had the opportunity to get my hands on the new Final Fantasy XV demo at New York Comic-Con. While our coverage at PAX West was done by someone unfamiliar with the series, I’ve been playing Final Fantasy since the days of FFIV, and, like most every Final Fantasy
by A Kay Purcell
Sometimes, a game sucks you in. When it happens to me, it’s like a spell has been cast, and I can’t seem to focus on anything except that game. I blow off social engagements, ignore Twitter, and even cash in PTO, all to feed the need. I’ve
by A Kay Purcell
Dungeon crawlers have to walk (crawl?) a precarious line, and all too often fall to one side or the other. All too often, roguelikes fall short of becoming addicting, and instead end up being incredibly boring, far too easy, or unplayably challenging. Rogue Wizards does a nice job with this
by A Kay Purcell