A Kay Purcell




Pokémon Gold and Pokémon Silver may be seventeen years old in the US, but they have strong nostalgia among many old school players, and are still considered to be some of the best games in the Pokémon franchise. Building off the success of their predecessors, Pokémon Red and Pokémon Blue,
by A Kay Purcell
Skyrim feels right at home on the Switch; it’s the same game you know and love, but now you can play it on a smaller, more portable device.
by A Kay Purcell
The world of Fallout has never felt more real, and has never held more bleak beauty, than from within a VR visor
by A Kay Purcell
While there have been many bold, experimental, and even bizarre creations within VR, an open world game is a huge undertaking, and one few studios have dared to tackle. Bethesda, armed with the long-lived and much-loved Elder Scrolls: Skyrim, is ready to take on this challenge, and I got to
by A Kay Purcell
You spawn as a randomly generated king or queen inside a wild, untamed wood with nothing more than your crown, your steed and a sack of coins. As you gallop through the side-scrolling forest, you pass a stone structure which spells out “Kingdom.” The structure crumbles as you ride past,
by A Kay Purcell
I’ve poured countless hours of my life into the Sims. From creating custom clothing and hair for my Sims, to agonizing over relationship choices, to saving up to finally own that dream house, the series has always found ways to keep me glued to the computer screen. That last
by A Kay Purcell
Virtual Reality is a still-evolving technology, with major studios and indies alike trying to find the best way to utilize this new platform. Developers are experimenting to bring the world new VR experiences, incorporating the tried and true, the experimental and edgy, as well as the wacky and weird. Cat
by A Kay Purcell
Spirits soared after Blizzard’s Behind the Scenes of Overwatch’s New Hero panel at San Diego Comic-Con. The four panel speakers, senior designer Michael Chu, lead character artist Renaud Galand, assistant art director Arnold Tsang, and principal game designer Geoff Goodman, exchanged high fives, hugs, and general elation as
by A Kay Purcell