A Kay Purcell




Niantic Lab’s Los Angeles office was lit with shades of green and blue to celebrate the English debut of Ingress: the Animation. Pages of handwritten notes, typed reports, and newspaper clippings hung on the walls of the office, overlapped, connected by lines, scrawled graffiti, and overlaid by the clean
by A Kay Purcell
People are spending more and more time staring at their screens, and gamers, who tend to use screens to work, play, and communicate, spend even more time than most. I’ve been dealing with insomnia most of my life, so when information about the blue-spectrum light which emanates from televisions,
by A Kay Purcell
I’m always excited to review a dating sim; they’re so varied, so strange, and have such a passionate following. You never quite know if you’re going to date a dream daddy or a pigeon, find yourself in the middle of a problematic smut-fest or land somewhere in
by A Kay Purcell
I’m one of those people who has been bitten by the JRPG bug. I just find something magical in the way a good JRPG combines an epic plot, unique characters, and battle systems. There’s nothing that makes me happier than playing a game which makes great use of
by A Kay Purcell
We are fast approaching the end of January 2019, and we’re still severely lacking in a Nintendo Direct, one which will, presumably, come with more information about the Animal Crossing Switch game which was announced back in September. Meanwhile, we have nothing to do but wait, hope, and speculate.
by A Kay Purcell
Dreams and memories have odd ways of intertwining, and that’s just what The First Tree is about. It’s a game about a man explaining a dream he had about a fox to his wife. You play as the fox, who wanders across various, gorgeous terrain in search of
by A Kay Purcell
Few things in this world entice and frustrate me more than puzzle games, and Nairi: Tower of Shirin is no exception. This Kickstarter success story caught my eye with its quirky cast of characters, hand-drawn art, and the promise of a story which draws inspiration from a number of sources,
by A Kay Purcell
I got to sit down with Federico Spada, game and level designer at Milestone for a little hands-on time with Ride 3. We started out inside of “The House,” the main hub inside of Ride 3, where sweeping and dramatic camera angles highlight your main bike, your customizable avatar, and
by A Kay Purcell