Stepping out of the shadows is Donatello in the next video reveal from Red Fly Studio and Activision. Slated for a summer release on XBLA, PSN and Steam, the next Teenage Mutant Ninja Turtles game aims to capture that arcade feel with some depth of character. For more info on the reptile in purple and the video head past the break.
Like his younger brother, Michelangelo, Donatello isn’t particularly aggressive. More scholarly and contemplative than his Turtle brethren, Donnie prefers to think problems through rationally, looking for solutions that avoid unnecessary fighting.
Donatello is slower than his brothers on the battlefield – but also far more methodical. Donnie is a thinker, even in combat, with a knack for analyzing situations quickly, giving him the largest window for counters. The long reach of his heavy bo staff makes him adept at sweeping up multiple enemies with each swing, generating considerable knockdown strength that bowls enemies over.
Ever the engineer, Donatello’s tireless tinkering in his workshop allows him to produce some game-changing weapon upgrades unique to each Turtle. His own design – the Gravity Gauntlet – lets him bend the laws of science and send enemies skyward. Donnie’s technical prowess also affords him the ability him to hack computers and security systems – perfect for when Raph and Mikey’s “smash everything” approach to troubleshooting falls short.
Born and raised in Winnipeg, Canada, at a young age I was forced to decide whether the harsh northern winters were going to claim my fingers, or to turn to the safer pursuits of indoor activities. Little did I know that a little game called Ninja Gaiden would bring my digits more pain than frostbite ever could. Starting with Vectrex and C64 games and moving forward through the era of electronic entertainment, I sampled as much as I could in the different platforms, and began my interest in PC gaming from wrestling with DOS memory management.
While console games were a part of my earliest gaming memories and I certainly had played on most platforms including 3D0, all things Nintendo, PS1 and the like, truly the PC was my domain until the Xbox. As an old PC gamer, I ever chased the cutting edge technology. Eye of the beholder with CGA 4 colors was my first step down the the path of blowing thousands of dollars on PC upgrades over two decades. Ultima 7, with the Guardian talking to me through my monitor, still haunts my dreams and keeps me ever hoping for a decent Ultima 8 and 9. From the 3DFX SLI VooDoo2s and Aureal to today's GPU driven DirectX games, the new and shiny pictures seem to keep me going. My PC gaming has slowed down with the market shift though, and although I have choice games that will ever be on PC, I have found myself in console gaming with a bit of portable gaming in my life.
Back around the turn of the millenium (and long before fatherhood), I had fired off an email offering to help Ron with a little-known site called ConsoleGold. Little did I know it would be be a part of my life to this day. While I've seen my fair share of shovelware (thanks Ron!), I manage to try and find the fun in most games. Leaning towards sandbox and action titles, I've grown to love games for their potential to reach art. Console agnostic and excited for the progress of tomorrow, I fancy the latest and greatest, but still enjoy the good old classics ... as long as they've been revamped from their 8bit graphic roots.
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